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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'Content Creation' started by Diamondback, Jul 25, 2016.
Same. I don't know what thought.
Was I not supposed to download the autotest map?
Oh, no you don't need that. It's part of the game now.
Please delete the downloaded map and try again
Did such, same problem.
I also cleared cache and removed all my other mods.
you can also check the speed of your internet connect. ptcl speed test dsl provides the best result among all. Give it a try.
It's worked fine for a while, until the ETK 800 Series, ETK K-Series, Bolide, H-Series, and a Sunburst. Now it won't do one I've already done, either.
After every test, I clear out the vehicles folder, and make sure the name is right. But this happens:
"Game does not exist" What? You clearly opened it..
I'm getting same errors, I tried everything including clean install and completelly removing documents\beamng folder, still wont work, just says "could not find data block "default_vehicle" " then "game does not exist"
That happens to me, you just got to keep trying, it will work at some point.
Well I have tried like 15-20 times in a row now, and probably a total of arround 30 times, either I'm very unlucky or your fix doesn't work for me.
Does this work in 0.10?
I would assume so, as it's an important feature.
It actually doesn't work in 0.10.0.1, I've tried multiple configurations multiple times and it just gathers static data then exits before the offroad test.
Would you mind looking into this? not working in 0.10.0.1 as well.
Very cool utility but also confirming issues running on 0.10.0.1.
When I run, vehicle loads but doesn't actually drive through the tests.
I only can pull performance statistics.... Power, PowerPeakRPM, Torque, TorquePeakRPM, Weight, and Weight/Power.
@Diamondback is the performance testing fixed for 0.11?
I have the feeling it will be fixed as soon as they need it for a new car/config.
Just speculation though
So, sine .11 came out, was this been fixed with it's release?
This is the thing the developers use to get performance stats for default configs, correct?
I would assume these are the same ones used on the wiki.
So, is there some reason it gets automatics off the line way faster than manuals?
(Note that I could see this becoming a massive skill bonus when multiplayer arrives; the manuals will get a lower performance class because the auto-tester can't get decent acceleration out of them, but are actually just as fast as the autos, so if someone is good at driving manuals, they could completely stomp AT drivers in class-restricted races with little effort. At least in races that ban the use of arcadey gearbox settings.)
Nope. @Diamondback @stenyak @tdev mind looking into this? It's a very useful part of modding.
Also, the thumbnail generator is broken, as explained in my post in the 0.11 thread.
What's your issue with it? I've used it just days ago for the new sequential configs.
Use the Vehtest.bat @NinetyNine! made, input the vehicle and config, run the .bat, it loads everything fine, then only collects stationary stats like weight. Then it exits.