WIP PenguinvilleNG

Discussion in 'Community Mods - Archived' started by donoteat, Aug 4, 2012.

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  1. Hondune

    Hondune
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    Maps are handled by the CryEngine SDK, yes.
     
  2. mystery26284

    mystery26284
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    Thanks. That's Nice and make it easier to create new maps.
     
  3. mystery26284

    mystery26284
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    Does anyone Know in which dimensions the models must have for cryengine3? Real dimensions or scale 1:2???
     
  4. gabester

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    CryENGINE is in meters.
     
  5. mystery26284

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    ah ok. Also is an car in game in real dimensions Like an original Real car.
     
  6. gabester

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    Yes, everything is scaled correctly.
     
  7. mystery26284

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    #127 mystery26284, Sep 18, 2012
    Last edited: Sep 18, 2012
  8. gabester

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    Way, way, way, way too obscenely high poly to ever be used in a game. Yet simultaneously useless as an actual high poly model to bake normal maps from because the beveled edges are too tight to even show up.
     
  9. Hondune

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    Something like this should only have like 30 vertices (8 for the box, 7 for each of the little light covers is what i would do) Then the rest should be done with a combination of a texture for colors, and a normal map to give more depth to things like the roundness of the lights, and details around the edges.

    This model is to ludicrously high poly for real time use.
     
    #129 Hondune, Sep 19, 2012
    Last edited: Sep 19, 2012
  10. mystery26284

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    What did you think how many poly are the maximum for use in game? Later i will look how many poly it have.
     
  11. gabester

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    Maybe 100-200 triangles, tops. No more than that.
     
  12. Binkey

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  13. mystery26284

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    Hey binkey, thats Not the right thread for your post. :rolleyes:
     
    #133 mystery26284, Sep 19, 2012
    Last edited: Sep 19, 2012
  14. gabester

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    Now it doesn't look like a traffic light because the lights aren't round. The proper way would be to leave the surface flat and texture the lights in. You'd also bake normal maps from a high res model to incorporate more details and rounded corners without having to model them in the final game mesh.

    It seems like you don't have any experience with game art - it's very different from CAD modeling or high end 3D. It'd probably be best if you left these things to those of us who are more experienced.
     
  15. mystery26284

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    Ok. I?will stop with model the traffic light. it?s very difficult to model an object without concrete facts.

    i?ve modeled for many years for Midtown Madness and Street Legal Racing. So i have a little bit experience of game art.

    But it isn?t a problem for me. I just wanted to offer my help.
     
  16. Hondune

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    Look at the reply i posted to your original post on the previous page. I told you exactly how to do it, and the exact poly count you should use for each part of the light.
     
  17. PVB1120

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    This is going to be excellent for School Bus Routes.
     
  18. jeffbox

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  19. xzbobzx

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    Re: EditorizerNG

    Again, what is this?
     
  20. jeffbox

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    Re: EditorizerNG

    A car maker but more advanced.
    Updates soon.
     
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