Seems fine here, some of the other yakuza stuff i think could be broken atm because CK has been having onedrive issues but this one should be fine Any specific errors?
I think it might just be an issue with Google Drive as well, because this same thing was happening with some of the Beam Monster stuff a bit ago that also use Google Drive. It would just stall on the Google Drive page, and after a few refreshes it finally worked.
Update time, thanks to further advancements in all the model sorting out and optimisation stuff from @Car_Killer done for the yokohama map this map too has now had its models updated. Lods should be better, drawcalls should be much lower and there should be a whole lot less of the lag spikes and potential crashes now. We've also updated the lua so it has the (basically) instant night material switching from the Fairhaven map. I've personally gone from 30-45fps to 60-80 so definitely worth it. As always works best on vk probably needs 16gb ram etc etc New download: https://1drv.ms/u/s!AnYJ-T2skt_Mk4k5m2fC2i0EvbxsGw?e=YlRvxJ (if it's broken blame microsoft for making onedrive throttling affect an entire account so when people overload fairhaven the yakuza maps go down too, just give it 24 hours and it should be fine)
Is it meant to randomly cut off around here? I think you could make the cutoff a tad bit smoother if it’s intentional. Also, there’s random buildings floating in the ocean around here. --- Post updated --- An additional image of the floating buildings I mentioned
This part of the map is well into the out of bounds area, the original map this is a port of is just rather small and the furthest you're supposed to go on this road is back where the house is on the water's edge. Not much we can really do about it tbh without investing serious time into modelling more ourselves, but at that point the time and effort is better invested working on original maps or other ports
Been there done that https://www.beamng.com/threads/downtown-ryukyu-asagao-beach-okinawa-yakuza-series.88557/
WOW, I have often seen these maps used in the backgrounds of Screenshots in the Community Forum and wondered where I could get my hands on them as good quality maps add so much to a screenshot with creating shape / color / mood and along with great lighting, superb vehicles can make for a stunning screenshot....geeking out now I tip my hat to all map artists that spend their time to create these Maps that makes my journey through BeamNG a very enjoyable experience....thank you very much.
Performance update posted, same story as the Yokohama thread - should be a solid ~30% improvement in average fps in cpu bound scenarios/on Vulkan Redownload from first post (also its on google drive again now, shouldnt be any issues with dead links anymore)
Sorry for not mentioning details. The map won't load (infinite loading screen), I've waited up 10 minutes and it still wouldn't load. Not just on this map, but Kamurocho too. My pc specs: CPU: Ryzen 7 7800x3d GPU: Radeon TUF RX7900XTX Adrenaline Motherboard: Rog Strix B550-E RAM: CORSAIR Vengeance DDR5 32GB
If it's a first time load you need to give it a lot longer than that, your specs are fine but kamurocho especially can take like half an hour on first load purely just to generate all the cache, onomichi i'd guess could be 15 minutes.