Original Starfox/SNES-I loved the 80's arcade games and was well out of em' until this Starfox and it's vector graphics sucked me back in forever. Original NFS/3DO- I think I've said enough on this one already. Original Quake on PC-My undisputed entry into FPS graphics loving bliss. I never knew pixels could be that small or that Z buffering wasn't a coating on a pill. Original Turok and Mario64/N64- "project reality"...right. These two games cemented my love of polygons forever and in the case of Mario, rekindled my ex wifes sex drive for a couple months. Original Resident Evil/PS1-the first really cool scary graphics heavy awesomesauce game ever. Soul Caliber/Dreamcast-The only fighting games I would ever own and I mostly just sat there and stared. MOH/PS2-The first and only game I ever let grace my first ever Samsung 25" 720P HDTV tube.
Lol, I'm just saying most new games look much better. The only reason any Motorstorm game ever looked good was a crap ton of motion blur. Stay still and it's just average.
CoD 5 (CoD WaW) is the last good one. Too bad cod 4 players didn't give it a chance. I spent more than 3000 hours in that game, and I won the European championship with the Spain team .
Half Life 2 looked and played epic when it was released in 2004, 10 years on and it still looks and plays epic.
Yeah, I meant the launch of the PS3, not the game. I have, I own GTA 5, Watch Dogs, Infamous, NFS The Run, BF4, etc. All of those ran like crap on console. (also played this weird alpha game called BeamNG, but I doubt you've heard of that) I still think MotorStorm Pacific Rift ran the best on the PS3. It probably doesn't own the crown for this, but the balance of PostFX and frame rate makes it so nice to play.
Read my last post. I said that as in most new games look much better, Motorstorm is average even for ps3 but it looks good from motion blur and some PostFX.