Cancelled Oklahoma Interstate

Discussion in 'Terrains, Levels, Maps' started by yesyes, Aug 5, 2024.

  1. yesyes

    yesyes
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    I should do that. I will do that.
     
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  2. Jer

    Jer
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    im always down for more highway maps! keep it up!
     
  3. passengerpigeon

    passengerpigeon
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    And remember to duplicate the file and move the copy somewhere else every so often.
     
  4. passengerpigeon

    passengerpigeon
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    Have you made any progress on the new map so far?
     
  5. MemeBeam694

    MemeBeam694
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    Does anyone know why this was cancelled.>? cus i would have loved to play on this map since i love long freeways.
     
  6. Schuf

    Schuf
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    He cancelled it because something went wrong with the map what was based on oklahoma. When he managed to fix it, he had another idea to make the hightway go through states. And he kept it cancelled because he isnt sure about the map getting done without any issues.
     
  7. MemeBeam694

    MemeBeam694
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    Thanks for the info.
     
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  8. Memersand694

    Memersand694
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    So that means you'll eventually post again on this thread, but just for this new project instead of the Oklahoma one right?
     
  9. passengerpigeon

    passengerpigeon
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    Sorry to bump this thread, but since I have now started my own map I am wondering how you created the initial cancelled Oklahoma Interstate and your new map project - are you doing the whole thing with 3D meshes, using BeamNG terrain, or a combination of both? If you created parts of the highway in Blender where did you learn to do it? I am asking because although my own map uses an 8x8km block of BeamNG terrain it will feature extensions of the Interstate onto 3D mesh terrain outside of the core of the map, initially done in a rough manner using vanilla mesh roads, but at some point after the initial release I want to refine the roadway to look more realistic.
     
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