this will be the first "go kart" in the game, sad it took years for one to be made when the concept of a go kart is fairly easy
1 This isn't like a Kart at all. It has a diff and suspension 2 Karts are actually really hard to get right because you need to get the amount of flex in the chassis and the axle just right to allow it to unload a rear tire and turn, but you also have to make so when it does that it doesn't insta spin out plus having a single brake rotor on the rear axle further complicates it. There is a reason only 3 Proper kart sims exist (KartKraft,Kart Racing Pro,KartSim)
Engine spewing exhaust fumes from... somewhere Also, the colour doesn't apply to the vehicle when you choose it before spawning the kart I6 engine has inverted normals on the rad tube mesh
So, I have spotted a small issue, Idk if it's known or not but here it is I was just trying to change steering wheels, but I guess I shouldn't. It seems to only be an issue with the Nomi Mod.307R
Excellent chassis from what I can tell so far. With a controller it's excellent. The only issue I'm having is extremely weak force feedback. I expected on-center steering to be numb being it's a steering box but it never loads up.like a grippy little car with no power steering should.
Yes with the racing scenarios, we've yet to see a proper race in Beamng where cars dont just go the speed limit and drive off the racing tracks.
LJ Designs updated Ministock with a new update entry: Jbeam fixes Read the rest of this update entry...
LJ Designs updated Ministock with a new update entry: A lot of bug fixes Read the rest of this update entry...
LJ Designs updated Ministock with a new update entry: moderation update Read the rest of this update entry...