WIP Beta released NodeBeam Editor v 0.37

Discussion in 'Utilities and programming' started by Masa, Jan 17, 2014.

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  1. schumacher

    schumacher
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    thanks it worked :D
     
  2. MRcrash

    MRcrash
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    BeamNG Team

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    Can you please make undo/redo function? I sometimes do mistakes :)
     
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  3. Bernd

    Bernd
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    Great tool, helped me alot with the ETK sedan.:D
     
  4. G-Farce

    G-Farce
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    This is EXCELLENT!!!!! Thank you so much everybody! oh and masa You the man of the hour(and possibly the week) lol Keep them updates coming!!:D:D:D:D I didn't find this till now but don't care, I'm happy.
     
  5. CarBro74

    CarBro74
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    So, is this an easier way to make vehicles?
     
  6. Bernd

    Bernd
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    It makes setting nodes to the right places (especially 'cause you can use an .obj of your visible mesh as an reference) and creation of beams and tris a lot faster.
     
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  7. Destroyer247_52

    Destroyer247_52
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    So how do you put in a background photo to use as a reference. Would I have to do it through blender? I didn't see anything obvious that could add a background. Also this is already implemented in game folders Steam/common/BeamNG.drive/utilities. And so forth, I'll would have the full root folder but my PC is down at the moment.
     
  8. Bernd

    Bernd
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    *Nevermind, thought it was blender*
     
    #88 Bernd, May 24, 2016
    Last edited: May 24, 2016
  9. Masa

    Masa
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    Go to the tab "Orthographic view". Then click in the left up corner of the view where it says "Top". A menu opens, choose the last item "Blueprints".

    There you can load a background image and adjust it's size and location. ;)
     
  10. gianpiero

    gianpiero
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    as you load the image file for the project?
     
  11. Hellcat

    Hellcat
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    Hello Masa, please tell me about the scripting functions how to use:

    -- NB:GetNode("node name") returns the node location x,y,z and id
    -- NB:GetNodei(id) returns the node location x,y,z and name
    -- NB:GetNodeCount() returns the amount of nodes in current nodebeam
    -- NB:GetNodes() returns all nodes in current nodebeam

    I cannot get them function
     
  12. jiangwei08

    jiangwei08
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    it doesnt show up the jbeam when i open it but it shows the code
     
  13. Teamlyons

    Teamlyons
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    Complete noob here, how do I extrude? I have a box with two triangles within and cannot figure out how to get the extrude button to work... I have restarted the computer and the program, but when I click the "extrude" button it does nothing.
     
  14. Masa

    Masa
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    First selectt the nodes you want to extrude with the Rectangle selection tool.

    Then hit "Extrude" button once.

    Then activate the move tool, and move the nodes to the desired location. :)
     
  15. TedHallgren

    TedHallgren
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    i hate having to bump this thread but what am i doing wrong? is this editor even up to date with current beamng? all i did was move a couple nodes a slight bit on an automation car...
     
  16. fufsgfen

    fufsgfen
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    I'm not sure if it has been updated for a long time.

    Usually people do use Notepad++ and use editor just as visual guide, or then they use Blender plugins.

    Thing with NBeditor is that you can do one action, then save, close the editor, open the editor and do 2nd action, it starts to bug out if doing more than 1 action in session, at least from my experience.

    So usually saving is done with notepad++ by manually typing or copying lines from the editor.
     
  17. atv_123

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    I have similar issues, however, rather than restarting the whole thing, I just make liberal use of the refresh button at the bottom. It seems to be ok if you refresh in between just about every action you do.

    As for up to date, no... I don't think this thing has been updated for a very long time. Remember, this was a user created tool, not an official tool, so unless some random citizen with some coding skills steps up to the plate... we will just have to live with the way it is.
     
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  18. crashmaster

    crashmaster
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    Would anyone have any clue on how to compile the source code of this thing?

    Ive been going thru the source code of this thing for a while now and i wanted to try some modifications i did to this software but i have no clue where to even begin when it comes to compiling.

    I just know this software was made in QT5 As of now.
     
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  19. G-Farce

    G-Farce
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    I used the editor just fine recently never encountered that issue that said editor itself is rather unpolished and can be a hassle i remember having to either reload or refresh just to see my changes in the model
     
  20. atv_123

    atv_123
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    I wish I new completely... but alas I don't. Back in the day I used to use Visual Studio to compile source code. I used to be a lot better at that stuff, but it has been almost 10 years since then. Anyways, it looks like its written in C++ (as it looks familiar to me and that's the only language I learned) so you should be able to load and compile it in Visual Studio (given you point it to all the proper libraries)
     
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