Tried it out. Feels like a great successor for the flatoutseries Nice graphics, nice performance, arcardy physics. Without other cars: With other cars:
Only recognizes my integraded gfx and not my gfx card -.- But at 20fps still looks quite fun - - - Updated - - - @edit: Damn! This is 10times better than it looked in the trailers. Specially the damage. This game is way way way better than I expected, maybe the big surprise for me this year For everyone who hasn't got it yet, go get it!!!
Just grabbed my copy (I'm upset that on the Kickstarter you could choose a 10$ package while on their site the minimum is from 25$..). Anyway, It's downloading..slowly but it's downloading
They should make the cab a bit stronger I'd say, or at least make sure you can't drive with exactly half a car. For an AAA non-simulator title, the damage is pretty nice. Very unrealistic, but very good. Mesh doesn't get distorted as it deforms it seems. Someone I know mentioned that if you crash head-on into a wall, the front end will get a V-shaped deformation like in GTA 4... That's a bit crap, but oh well. Looks way better than I expected though.
The damage system seems really well suited to small impacts, like what you'd get in a real derby match in a confined arena, but high speed impacts are pretty glitchy. The car also drives perfectly fine after having the engine bay crushed to nothing and a wheel missing. Not even any alignment problems; steers left and right just fine. Maybe I'm mistaken but it seems like the wheels are just visual. Even when a wheel comes off completely or is bent 45 degrees and wobbling, the car still drives perfectly fine. It seems like rather than simulating a car driven by 4 wheels, it's using the old school "sliding brick" model. With a missing wheel that corner of the car continues to float above the ground as if there's still an invisible wheel holding it up. The randomly generated "car bits" are a little absurd, too; 10 mph into a wall and you get 20 chunks of random crap all over the place but the car itself is hardly damaged and nothing's fallen off.
deform looked ok for what it is. They need to make the engine stop when your car is crushed to hell though, and they need to start heating up and losing power after the radiator is popped
Well, it's a pretty good game. I'm just hoping they do a lot of refining on the damage system because it is pretty fun and fairly accurate at lower speeds like Gabester said. It is a lot less power hungry than Drive which maybe means a console version?
If you guys have played the previous flat out games, which this is a successor/squeal to you'll realize this game follows perfectly in line with it. yes they are making the body damage more realistic but they are not making the performance realistic is this is supposed to be arcady, fast paced and just for fun. I'm sure performance and handling will be more realistic in future versions but I feel they will still also keep it arcady to make it more fun. The particle effects are way over the top but again just for fast paced visual appeal which is what they are aiming for in this game.
In my opinion if they're going for arcadey they shouldn't have a realistic level of overall deformation. It should be toned down like GTA games. Otherwise it's immersion breaking when your engine block is shaped like a slice of pizza and still functioning fine.