Some new stuff! That boring-as-hell valley devoid of life? Well now its devoid of life for a reason: Landmines. --- And here's a shot of the new quarry area: Burnout memories :0 --- Was going to make this a scenario, driving the Skidplate Covet all the way down... but I can't even complete it myself lol
Love you work man!!! I thought I read somewhere, a while back that you were getting out of the game due to a medical reasons but regardless I'm stoked to drive your maps and always looking forward to new content from you. Thank you!! Keep up the good work man! DGD ☠USMC☠
Filling out the festival area with tons of little tracks and activities. Recent update broke a lot of the map that I had to go back and fix everything for a few hours. This map, come hell or high water, will be released by the end of this year in some degree of completion. I still want to: Add scenarios Add scriptAI options for every track Finish up some areas Fix the underground area
Well. I have bad news. This project is now out of commission until Christmas. Two reasons: my World Machine license has died and I'm bummed af about that, and parts of the map are spontaneously being deleted as I add more things. So yeah, hell and high water came, and now it no longer will be released this year. Sorry, folks.
"parts of the map are spontaneously being deleted as i add more things" is there any indication on why this may be occurring? I'm going to assume you are using the new level editor. If so, maybe its a bug the developers might need to check out? im not entirely sure as i havent touched map making since 2018 really. Either way, sad to hear it, but i hope you can keep trucking on.
I have a sneaking suspicion I have hit some limit to the world editor. Considering ctrl+dragging an item takes about 30 seconds to move it. I think I've just hit a static object limit, or something along those lines. I'll have to look into the Torque 3D documentation and see. If that's the case, then the map is good as done I suppose.
No no no, then they must amend this world editor that you speak of. This map Rocks, and your work is great, so it must go on!!
I ain't got much ¯\_(ツ)_/¯ Won't be any progress until Christmas, when I get some cash to get my stuff back up and running like usual.
Just posting here to say I figured out the vanishing object bug and have resumed work. --- Post updated --- A wip shot of the new main road and what may-or-may-not-be one of the hidden cars on the map:
Gonna start posting videos of all the big stunt jumps across the map, since I kinda want to show them off lol --- Post updated --- And more jumps are WIP.
Well everyone. I believe this map is done. New update made the new world editor refuse to open, so I opened via the old editor... and then when I hit F11 to close the old editor... it crashed while saving. Deleted the entire items.level. Map ain't readable anymore. It's all gone. Latest backup was a week ago. --- Post updated --- https://drive.google.com/file/d/1r5GnJoVaCwvyzs_SlxhGCL4PDt1CwmmP/view?usp=sharing If you can get it working, be my guest.
Alrighty everyone, By patching together old files and cached files, I got the map back up and running (albeit a little bit broken). No progress can be made until the old world editor is fixed, though. Devs please please please please fix the old world editor enough to make it usable.
Sitting around hoping the Beam Team will fix the old world editor soon, so I figured I'd show a few of the older Rockface Run challenge trails with a slow-mobile so you can actually see the trail: Trail One: Wallride Trail Two: Way Down We Go
Alrighty, back in business. So this I'm calling The Pit. It will eventually become something similar to Wreckfest's Dirt Devil Stadium:
Just a wee bit of work on The Pit. As for how one goes about making this into an actual derby arena... I will have to figure that out.
OK, that's enough!!! The clips, the pics, almost loosing the map. The suspense is great with this one.... any idea on when we can get our greedy lil paws on this bad boy?? I don't want you to stop short on this map but the wait is killing me. Thanks again, Keep up the good work!!
THE GATE flames and such to come later ---- Well, I'll release a "BS WIP" in a little while that won't have any of the neato features I want to include with the map (scenarios and special challenge vehicle configs) but will at least have most of the map itself, along with the couple of secret vehicles (well the ones that work right now at least)