Now I know what you're thinking... I know there is a content creation page by B25Mitch and yes, I am following that guide on version 0.3.7.7. The problem I am having at the moment is currently stopping me from progressing any further with my project sadly. I am enthusiastic about getting into the know about "content creation". What I am using: Blender v2.73 with the Jbeam v.0.0.1 export command GIMP WinRar NotePad++ Beamng.drive v.0.3.7.7 What I have done so far: (In case I have something enabled please check over this photo, I do believe it may have something to do with the fluid-ism modifier as I can't seem to remove it from the list) I have been trying to create a simple low poly vehicle for the past 2 days now, I believe I have done well. What I have been doing: 1. Create car body mesh. 2. Save as .blend then export as a .jbeam with jbeam export command in blender. 3. Create cube.jbeam in separate folder to the export generated one. In the cube.jbeam in new fold I put: {"Swiper": { "information":{ "authors":"Wacko", "name":"Wacko", } "slotType" : "main", "nodes": [ ["id", "posX", "posY", "posZ"], {"nodeWeight":5}, {"frictionCoef":0.7}, {"nodeMaterial":"|NM_METAL"}, {"collision":true} {"selfCollision":false} ["nr0",-2.048,-1.981,0.393], ["nl1",3.37,-1.98,0.982], -These are some nodes to show you where I have put them. ], "beams": [ ["id1:", "id2:"], {"beamSpring":2500000,"beamDamp":2000}, {"beamDeform":14000,"beamStrength":"1000000"}, ["nl75","nl5"], ["nl115","nl116"], - And some beams to show you how they are formatted. So it looks like this: Swiper.zip ---> vehicles ---> Swiper ---> name.cs ........................................................--->cube.jbeam (The code in this folder is the italic code above) 4. Run beamng and select my vehicle "Swiper" from the vehicle list. 5. Press "k" and "l" for node and beam info. As I do this I noticed that my vehicle is a green twist of beams and node lying on the floor like jelly/jell-o. This is annoying and hindering my strange hunger for knowledge's quench. It looks a little something like this: to this when I un-pause physics: Someone please explain to me how to fix this. I'm beginning to believe that this is a matter of human error, and I may not be reading the guide properly. So I went to look at other vehicles .blend examples and found out that something looked different: My car and the shark: Maybe I've got no actual PROPER beams and nodes, maybe my beams and nodes generated are based off the model and not those orange edges and vertices shown on the shark.blend. Please check the attachment on the page for swiper.blend and swiper.zip If you would like to show me how or re-correct me, please do. Please PM me or add me on steam at "Wacko". Thank you for you precious time -Jackowackomoko
Im new to this too but if you look at the beams they are all in a line, you need to support them cross side too. thats why if you look in the jbeams of other cars they will have beams everywhere and in triangular ways too. But i might be wrong, im also new to this. i hope i helped
Thank you very much for the response, but I'm not sure how to "triangulate" (I think that is what it is called) just as of yet. If you look at the picture of the shark there is the orange triangulated wire as you said, but when I interact with it, the mesh of the vehicle and the wire stuff are separate but must be grouped in their own jbeam file. Also, what are you making? Just interested.
Triangles are the stongest shape.. you are completely correct by saying you need what I like to call cross-beam-connections/supports.