WIP Beta released Naorl Traffic Dynamics (Lite released )

Discussion in 'Land' started by xnx1985, Apr 7, 2026.

  1. xnx1985

    xnx1985
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    This is the first Lite Version of this mod.
    1. Vehicles will try to move from your lane when you flash your lights (T key set as default)
    2. Vehicles will be more aware when you honk at them (H key as default)
    3. Most of the time, vehicles will no longer stop when you turn on the siren)

    Sometimes vehicles will drive on red light or stop sign
    Sometimes vehicles will refuse to move when you flash your lights at them
    --- Full version will be available soon with more options and randomness ---

    Download: https://bit.ly/4sYsUBO (free)


     
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  2. Yamazipper

    Yamazipper
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    ive been watching your progress on Facebook! DUUUDE this is awesome. definitely giving it a try right now.
     
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  3. Captain Pakistan

    Captain Pakistan
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    Finally, a refresh to beamNG's idiot traffic.
     
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  4. zach444

    zach444
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    Perfect for movie makers as well, if it's going in the right direction and i think it is
     
  5. neymar_19932

    neymar_19932
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    OH yes! Finally no more stupid traffic, you should do a car chase mode, that ai is not racing you
     
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  6. Alexander_Joseph_Wu

    Alexander_Joseph_Wu
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    This is really cool makes traffic more alive in a way
     
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  7. Captain Pakistan

    Captain Pakistan
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    Hey! I've played with this some bit and have some feedback:

    Horn Mechanic:
    Cars make way for you just fine, but sometimes they do swerve into eachother, or into your lane (aka directly in front of you) if close enough and in a neighboring lane.

    Siren Responses:
    Cars should probably still stop when your sirens are on. I've been parked next to a stopped suspect many times, and in many of those times, the AI has just driven straight into me or the wrecked suspect many times, even when my lights AND sirens are on, not just lights. They should also probably yield a lot more often. Yielding for emergency vehicles should be the main thing, not a side event. The side event should be someone NOT yielding.
     
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  8. xnx1985

    xnx1985
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    Thank you for your feedback :)
    I actually didn't try to fix this "swerve" because I liked them being freaked out :rolleyes:
    But I will try to improve this as I can.
    In the full version that I am working on, I want to add a UI window so that you have a choices of which options to use.

    There are MANY things I'm planning, even tho I'm not sure it's all possible (whether it's the game AI limitation or my skills :p)
     
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  9. Captain Pakistan

    Captain Pakistan
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    Hmm... yeah, fair enough to all of that, honestly! Its just pretty upsetting when the AI just... forgets how to use their brakes when I have my lights and sirens on. They just press on the gas and ram straight into whatever car is infront of them.
     
  10. SlorpyBeamer

    SlorpyBeamer
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    this mod is so great. will it work with agents simplifeid traffic?

    I mean it should because its basically just the cars that are changed and settings for that but the ai is unchanged right?
     
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  11. xnx1985

    xnx1985
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    Yes, I checked it, and it worked fine :)
     
  12. SlorpyBeamer

    SlorpyBeamer
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    nice I will download this then
     
  13. Hargun

    Hargun
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    My Question Is. When Will It Be Avaliabl?
     
  14. Captain Pakistan

    Captain Pakistan
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    I've potentially found another debatably serious issue with the mod- it doesn't work on modded maps.

    Though to be fair, I did only test the mod out in West Coast USA, and In American Roads, so I've only tested two places, but, the mod worked just fine in WCUSA, but simply completely ceased to function in American Roads.

    Edit: The issue of vehicles behaving weirdly when lights and sirens on is even worse than I thought. Cars that are stopped before you turn on your L&S will fly forwards, even if they were at a stop sign and red light. You can literally make an intersection of stopped cars all crash into each other by flicking your siren on for a second.

    Edit: Yeah, further testing shows this just doesn't work on modded maps.
     
    #14 Captain Pakistan, Apr 11, 2026 at 3:44 AM
    Last edited: Apr 12, 2026 at 5:14 AM
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  15. xnx1985

    xnx1985
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    You're right, it doesn't work in all maps, because it needs a Lua trigger code for each one.
    You can give me the map names, and I will add them in the next version
    --- Post updated ---
    It's already available with a lite version Download: https://bit.ly/4sYsUBO (free)
    The full version needs more time for testing and calibration
     
  16. Captain Pakistan

    Captain Pakistan
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    1. American Roads (The fan made refresh one)

    2. River Highway

    3. Barbent's Homerange

    4. Argentinian Roads

    That's just the maps I personally enjoy. Other people might recommend others.
    Excited to see the full version of this mod- really liking it right now!
     
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  17. iliketrafficpacklol

    iliketrafficpacklol
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    when is the full mod realeasing?
     
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