Re: My *Crash Hard 0.1* offroad map (update 3) Hey there, and thank you, thats awsome to hear, glad you liked my videos and i just released a new video of some hillclimbing on the mountainSide map im making (from the bottom all the way up to the top) - - - Updated - - - Update #3b in the first post, waterfix
Re: My *Crash Hard 0.1* offroad map (Update #3b waterfix) Dropped this right into my mods folder and started it up, and then got a crash. I also tried installing this with the OLD mod installation method of getting the "test_track" folder from the zip and dropping that directly into the "levels" folder in the game files with all the default maps. Still the same crash. I've also tried a couple other methods that aren't worth describing but no matter what this map crashes my game. It looks really fun too. Not sure why it isn't working for me. I'm using the newest version: test_track_waterfix.zip
Re: My *Crash Hard 0.1* offroad map (Update #3b waterfix) try to unzip it and drop the Test_track folder in Documents\BeamNG.drive\mods\levels
Re: My *Crash Hard 0.1* offroad map (Update #3b waterfix) I don't have a "Documents\BeamNG.drive\mods\levels" folder. For me it's just "Documents\BeamNG.drive\mods" and then all my mod zip files are just dropped there. I tried dropping the "test_track" folder into the mods folder, and that just made it not show up on my maps page in-game.
Re: My *Crash Hard 0.1* offroad map (Update #3b waterfix) if you dont have a level folder, just create a folder named *levels* and put the map in that
Re: My *Crash Hard 0.1* offroad map (Update #3b waterfix) Hey everyone just a small progress report on the map I finally got the ai to jump, im so happy hope to have a video of it tomorrow
Re: My *Crash Hard 0.1* offroad map (Update #3b waterfix) Hey, and sorry for the delay everyone.. but have worked some more to get the AI over the jumps on this track hope to have the AI update out today - - - Updated - - - Update #4 is out, see the first post for details
Re: My *Crash Hard 0.1* offroad map (Update #4 AI can jump) just a quick question, where did you find those SUVs that were in the first vid?
Re: My *Crash Hard 0.1* offroad map (Update #4 AI can jump) Hey everyone Im working on a new long stretch of road for this map, some pics to show some progress
Re: My *Crash Hard 0.1* offroad map (Update #4 AI can jump) Some progress on the new road, trying to make my own models to put in to the map also
Re: My *Crash Hard 0.1* offroad map (Update #4 AI can jump) can u do a tutorial on how to use the ai/
My fps isnt that good but i changed the shadow res and distance i have gtx660 for now but am upgraqding to gtx 970 soon.