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Multiplayer concept?

Discussion in 'General Discussion' started by Lukey_Reborn78 2, May 4, 2016.

  1. robert357

    robert357
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    Joined:
    Mar 15, 2016
    Messages:
    599
    RoR multiplayer works fine. Number of vehicles per player causes a lag. If someone spawn too many vehicles server starts lagging because server must wait for data before send new to clients. However servers was able to handle a lot of players with disabled collisions with others players. We will never know how it will works if we only speculate about it.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,958
    its pretty simple, RoR needed alot less CPU overhead than BeamNG does.
     
  3. MrAnnoyingDude

    MrAnnoyingDude
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    Joined:
    May 4, 2016
    Messages:
    2,023
    Hell yeah! That means I can send 0.5% of a Covet!
     
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