Яeverse Bass submitted a new resource: Multipack; Races against the AI - 3 races against 5 AI opponents; needs the Uhlenköper-Ring! Read more about this resource...
This would create issues with them getting much more often stuck. I'm finetuning my scenarios a lot, and that would kind of 'break' it.
It's not that I wouldn't want it, too. It's just that the AI isn't there right now. I partially removed their breaks and/ or tuned them good so they are at least somewhat competitive in terms of speed. You have a stock 1.5 carburetted Covet with an open differential against an AWD Sunburst with the RS turbocharger, and you're still able to be faster... Or in the Street Race, you've got a boring 98' Pessima against the AWD SBR4 with the stage 2 twin turbos... If I were to make them random, there'd be no challenge. Not to mention they might get stuck, spin out, and do other crazy stuff much more often than one would like them to. Install mod, install map (read description), start scenario.
Яeverse Bass updated Multipack; Races against the AI with a new update entry: Tweaked new scenario, resized thumbnails Read the rest of this update entry...
Do you think you could possibly create or modify a scenario so that all vehicles and configs used by the player and opponents are random? I tried to figure out how to do it myself but couldn't.
Thankyou for this. Due to this scenario pack I've raced the AI for the first time ever. Had a bit of trouble with the AI getting themselves into mischief, but I'm sure that will be ironed out in future. Please keep adding to the mod!
Reverse Bass, i was working on a scenario ( Rally in the JRI) but i dont know how to get the codes you have to type in the json file. because there is scenario_player0 and than it says like Jbeam = blablabla and stuff but i want to change my car into a Sunburst Rally Version and i dont know where to find the stuff you have to type in the scenario_player 0 file well NVM got it
Thanks for the promotion. Since the version used in this video, I did improve the scenario a bit by finetunig the configs of the cars. I also added another 'Casual Offroad' scenario. Unfortunately, the AI code is limited and I am not even the creator of the LUA (all credits to Scepheo). To take away the magic, all the AI does, is following so called "decal road" to checkpoints, ignoring everything else. I will try to see what I can do to make the races more interesting, but in the end, the best solution is to wait for official AI in order to get the best experience. I do want that, although not necessarily for racing. I'm not even a beginner in terms of coding, but I guess I'll ask for some permissions. The problem with the current scenarios is that including random cars would quickly lead to unwanted outcomes, mostly including them getting stuck and being entirely uncompetitive. I know the AI gets stuck quite a bit, but I really did put a lot of time into trying the achieve the exact opposite.
I've had so much fun and am very impressed with what you've done with the AI. Eagerly awaiting more on this. Well Done to all involved!
Okay so I don't know if I'm dumb or something but I only see two of the scenarios (the illegal street race and industrial checkpoint chase) and the only car that actually drives is a purple covet, and even that stops dead once it has reached the first checkpoint. What am I missing?