Released Multipack; Races against the AI

Discussion in 'Scenarios' started by Яeverse Bass, Dec 7, 2015.

  1. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,500
    Fixed by Nadeox1, thanks to him !
    One of the opponents car have a bit too much chrome now, the Moonhawk. It's now greater, a perfect mod !
     
  2. bbolden516

    bbolden516
    Expand Collapse

    Joined:
    Nov 11, 2014
    Messages:
    3
    Love these scenarios tonnes of fun only one request is there any way to switch or change vehicles in the different levels, I mean its super fun as is but it would be cool to just use different vehicles on the different levels.
     
  3. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    You can change it to any vehicle you want with basic notepad skills. Read the first page, you'll find out that it's very easy.
     
  4. Joe voss

    Joe voss
    Expand Collapse

    Joined:
    Dec 4, 2013
    Messages:
    71
    so what if my cpu is intel(R) Core(TM) i5-4210U CPU @ 1.70GHz 2.40GHz what will happen?
     
  5. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    You tell me!

    You'll probably find the framerate unplayable.
     
  6. naomisash

    naomisash
    Expand Collapse

    Joined:
    Jan 29, 2016
    Messages:
    3
    Is there a way of limiting the amount of cars in a scenario? my pc can only handle 3 at a time before it gets laggy?
     
  7. Joe voss

    Joe voss
    Expand Collapse

    Joined:
    Dec 4, 2013
    Messages:
    71
    Yeah is there a way you can make it fps friendly?
     
  8. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,500
    By reducing the number of opponent cars to 3 or 4 i suppose. It should be quite easy to do by editing the scenario prefab file.
     
  9. naomisash

    naomisash
    Expand Collapse

    Joined:
    Jan 29, 2016
    Messages:
    3
    Is that something that I myself can do?
     
  10. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,500
    Sure, you just have to unpack the mod in the unpacked folder, then edit with notepad the concerned prefabs untill it works as you like. If you never edited anything in this game, you'll have some trial and error to do, as well as some researches here, but it's a easy editing level.
     
  11. naomisash

    naomisash
    Expand Collapse

    Joined:
    Jan 29, 2016
    Messages:
    3
    After an hour or so reading the notepad I figured out I just had to delete the relevant ai..thank you for your help
     
    • Like Like x 1
  12. Lukey_Reborn78 2

    Lukey_Reborn78 2
    Expand Collapse

    Joined:
    Oct 31, 2015
    Messages:
    17
    Hey guys i made a few edits to the banger racing races to make them some what better for different purposes thanks to the Author Scepheo for the cool level! these include races for computers that are not as powerful and removing things like the big truck to the f8 race
    --- Post updated ---
    Hey dude how is the fix going? i used to play this race and check back every now and then hows it coming allong?.
    --- Post updated ---
    When is the updated version coming out? i have been waiting for a while.. :(
     

    Attached Files:

    #32 Lukey_Reborn78 2, Apr 11, 2016
    Last edited: Feb 7, 2016
  13. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,500
    I have to say that i wait to for some fix for this scenario too, it's a very nice one, entertaining, so it's frustrating to have this one not working when there is AI and checkpoints working in game today.
    If i could help i'll do, i don't know much about waypath and scenario, i'm much into modelling and texturing. I used to play this scenario to test and enjoy my own mod. Also i would have been happy to use a custom version of it including my mod when it will be released. I'm working on a demo derby variant.
     
  14. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    I have tried to fix it, but the game does not even recognise the mod after the most recent updates. Not even as an unidentified mod.

    To be clear: You can forget it, I won't make you any false hope I'll ever fix this.
     
  15. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,500
    Would you agree if someone tries to restore it ?
    I'm not really able to but i'll find somebody. I really like it and there are no reason it couldn't work again.
    If you agree we'll try and if solved then i'll send you the files to make the update ?

    Just tryed and the mod still works for me, just UKR has road textures problems now, and i'll have to check it further to see if cars get stuck like they did before. No time yet but i'll try in a few moment.
    --- Post updated ---
    Hey,
    i just played with it, the Banger 8 one and it works better than before ! No more stuck cars after a lap, and it's even more challenging with the new thermals working !
    The only issue is the UKR track having decal roads bugs. It's orange like unfound material and also clips a lot with the cars.

    - Tested the East coast street race. I had to change the pessima preset because it had no fuel (so no tank i guess), the opponents cars are a bit slower than before and brakes too much before turns or just before a waypoint, but i did a whole race and the Barstow won :)

    - tested the banger circuit and it works great ! The sunburst seemed to not have a fuel tank anymore so i put another one.
    So except the road texture issue and some preset to adjust (the roamer was changed to because it became a specific car in some recent update) those scénarios are fine. Maybe some AI changes made it work again ?
    --- Post updated ---
    - Also the texture bug seems to be relative to the prefab or something, because it's different on Banger Circuit and Banger 8, and he's not there at all when freeroaming on UKR.
    see last 3 pictures.
     

    Attached Files:

    • banger_8_ukr_bug.jpg
    • banger_streetracing.jpg
    • banger_circuit1.jpg
    • banger_circuit2.jpg
    • banger_circuit_texturebug.jpg
    • banger8_texturebug.jpg
    • UKR_freeroam.jpg
    #35 SergentFido, Apr 24, 2016
    Last edited: Apr 24, 2016
  16. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    Rereleased and — hopefully — improved!
     
  17. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,500
    Great !
    Thanks for letting me test it before release !

    EDIT> I've tested it and honestly i prefered the street racing in your beta version you sent me. It was more full og craziness, crashes avoiding, hoping that the opponents will crash, etc... i liked the fight with agressives opponents, very challenging.

    Now i can overtake all the opponents in the first straight line and then finish the race quitly without any worries, it's way too easy.

    Perhaps a middle between the previous version and this one to make it a bit easier ?
     
    #37 SergentFido, May 1, 2016
    Last edited: May 1, 2016
  18. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    I just realised I forgot to include the proper prefabs, as I changed the .pcs to .txts in order to avoid you having configs added to your base game. That's why they used the stock settings of the cars, making them slow. It's updated now to include the proper .pcs!

    Either way, I kind of reworked the AI's cars to make the leader in the street race not crash. I will be looking into making the rest of the opponents crash, though. The issue with the beta was that sometimes, everyone simply crashed, making the race a stroll.
     
  19. SergentFido

    SergentFido
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1,500
    Yeah, i was thinking it could be a mistake somewhere, because that was too much off comparing to what you've done before.
    i'll test it and i give you feedback !

    Indeed the previous version was thrilling, but too hard to finish. Something more like escaping from a tornado than just racing :D
     
  20. Яeverse Bass

    Яeverse Bass
    Expand Collapse

    Joined:
    Oct 31, 2014
    Messages:
    181
    I'm unsure why the scenario ranking is broken. I haven't really touched the .LUA. Weird.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice