So, I'm really into computer graphics effects and how they relate to the real world. BeamNG is fairly good when it comes to effects and realism, sporting HDR, SSAO, Lightrays (although they look like crap), and basic DOF. While this set is good, it's missing an effect that isn't seen in screenshots: Motion Blur. I know, it's already ingame, but it's broken and looks awful. Motion blur is a staple of driving games because it emphasizes the speed and direction the car is travelling. It's a very real thing in real life, and it would be an excellent addition to BeamNG. Now, I'd rather not write a thousand words, so I present this very butchered but still valid reason on why motion blur is needed in BeamNG This is an image straight out of BeamNG. It's a little ugly because I was testing colour ramps at the time, plus I had anti-aliasing off too, but it still looks decent. This is how the image would have looked if you looked at it IRL; with motion blur. The original image was taken while moving, but you wouldn't know. Even though I spend maximum of two minutes in Paint.NET doing this, you get the gist of it. It looks much better. EDIT: Here's a convincing real-life pic that shows where motion blur would be useful: (imported from here)near the edge the blurring is most obvious. /EDIT BUT, I have an even better example. It's probably better because actual effort went into making it, but take a look: Ignore the sounds, while they sound great it's beside the point. The motion blur in action in the video drastically improves the sense of speed, motion and momentum. It also makes 30FPS look really, really smooth because just like movie, the frames are blurred creating interpolation between them. With this new sense of speed it will be more intuitive to drive at high speeds, and perhaps the complaints about unrealistic, poor handling will cease as people realise that a family sedan cannot hairpin at 120KpH All I'm saying is that perhaps some time should be spend improving the currently defunct motion blur.