Outdated More Features Mod 12.0 - BeamNG.drive 0.11.0.x

Discussion in 'Mods and Skins' started by StinchinStein, Dec 19, 2015.

  1. VincentFontana

    VincentFontana
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    Thats' what I thought he meant too but I was messing around and blew 1st gear, StinchinStein just needs to add sound and a blow able clutch
     
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  2. Alex Knotek

    Alex Knotek
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    My vehicle in real life, 1996 Chevy Cavalier, which was made in the U.S. you have to press the clutch.
     
  3. FluffyOreoCX

    FluffyOreoCX
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    The 2015-16 Hyundai Veloster has to have the clutch pressed in order to start it.
     
  4. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    All of this works exactly as you described it already. If you try to start in gear without pressing the clutch, depending on the starter torque and car, the car will actually move.
     
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  5. Jorlman

    Jorlman
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    Great! I knew you could move the cars by using the starter while in gear but didn't think every starter had its own torque, are there plans for it to have a 3D model? And is it/will it be possible to damage/overheat it? (I'm imagining possibilities like an Ayrton Senna-like scenario where you have to finish a race without 3rd, 4th and 5th gear and with a broken starter so you can't afford to stall)

    When I read the changelog I didn't expect more than a button that would crank up the revs with the engine off, but I'm seeing that this has much more depth than I imagined. That's some seriously awesome work.
     
  6. StinchinStein

    StinchinStein
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    Possibly.. Not quite in working condition yet :)
     
  7. StinchinStein

    StinchinStein
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    Second preview video out now!
    Features:
    • Engine Start Sounds
    • Ignition System
    • Horn
    • Gear Grinding Early Implementation Sounds!
    TODO:
    • Blinker Sounds (Might not be in the first 9.0 release)
    • Other things I don't remember :p
    I will release a beta version soon!
     
  8. Josh

    Josh
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    Will the instrument cluster implementation be included in the beta?
     
  9. StinchinStein

    StinchinStein
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    Probably not, I was having issues with the re-implementing the instrument mechanism... Hopefully it'll work out :)
     
  10. Exchy

    Exchy
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    Soo is it for download now? Cause i couldn't start an engine, you know when speedometer looks weird without engine in beamng :D
     
  11. StinchinStein

    StinchinStein
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    Not yet ;) Will be soon (hopefully tonight)
     
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  12. Exchy

    Exchy
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    Nah, it's midnight in Russia, it's already tomorrow here xd
     
  13. VincentFontana

    VincentFontana
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    You getting close to releasing?
     
  14. WolfieJones

    WolfieJones
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    What has happened?
     
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  15. StinchinStein

    StinchinStein
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  16. StinchinStein

    StinchinStein
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    Beta for BeamNG.drive 0.8.0.0 Released!

    Features:
    • Start Sounds
    • Horn Sounds
    • Gear Grind Sounds

    REPORT ANY BUGS

    DOWNLOAD IN OP
     
  17. Jorlman

    Jorlman
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    Excellent, didn't fint any bugs so here's my list of suggestions and feedback so far:

    -The gear damage indicator is one of the features isn't it? Because unless I somehow missed id I didn't notice it on the official update, anyways, it is a very welcome feature but it would look nicer if the numbers were round up to the integer maybe (so we get "23%" instead of "22.84828823823%" for example)
    -Also, very pleased to see the ignition function making a comeback, but would be nice if it were the only way to turn the engine off (at the moment, with the engine on, you can use the now official engine start/stop button to stop it, or switch the modded ignition off). Also, the revs go down to 0 instantly when using the ignition key compared with the official way of shutting down the engine (where it just goes slowly to 0)
    -And finally, it would be also nice to go back to the system where you have to return the gear to neutral to properly re-engage gear. Maybe with continuous damage while you are on a bad shift (don't know if that would be possible with the new drivetrain)

    Anyway, that's just things I'm sure you're aware of, and I'm actually amazed that you managed to port something as complex as this mod to the new code so fast
     
  18. StinchinStein

    StinchinStein
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    Yes, the damage indicator is part of the mod. I'll make it round to an integer next update.

    This was hard to get working to start with... I'll see what I can do with the instant shut-off and only shut off using the ignition, but as always, no promises anything will work ;)

    Not sure this'll work using my current system. We'll find out, but I'm guessing it's going to be a no-go for the time being.

    Thanks! :)
     
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  19. RAYN FALL

    RAYN FALL
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    The only sound that works is the horn :( I got this mod for the sounds and they don't even work. I read that you can edit which sounds are enabled but how? Would be the best mod on the forums if I could figure out how to fix this :D
     
    #899 RAYN FALL, Jan 11, 2017
    Last edited: Jan 12, 2017
  20. BowlerHatJack

    BowlerHatJack
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    So you don't even hear the gear grinding sounds? I hear them fine so the problem isn't the mod.
     
    #900 BowlerHatJack, Jan 12, 2017
    Last edited: Jan 12, 2017
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