Outdated More Features Mod 12.0 - BeamNG.drive 0.11.0.x

Discussion in 'Mods and Skins' started by StinchinStein, Dec 19, 2015.

  1. AllTerrainOutlaw

    AllTerrainOutlaw
    Expand Collapse

    Joined:
    Feb 7, 2015
    Messages:
    375
    well i hope i got the patience to wait
     
  2. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    More Features Mod 0.6.0 Experimental Build 2 Released:
    • Toggle Battery is now 'F' again instead of 'G'.
    • Re-Added idle throttle.
    • Re-Added Auto blinkers (didn't change it as BeamNG's are bugged at the moment)
    • Re-Added Cluster Gauge On/Off effect
    • Re-Added Horn.
    • Re-Added Reverse whine.
    • Re-Added Brake wear.

    Guys, THIS IS EXPERIMENTAL. If you encounter bugs that annoy you, uninstall it!

    Download
     
    • Like Like x 2
  3. titantls

    titantls
    Expand Collapse

    Joined:
    Feb 9, 2014
    Messages:
    686
    Just somewhat of a random question, Will you upload it using beamng when you release the full updated version?
     
  4. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Yes I will. It's only on Dropbox for the experimental versions.
     
    • Like Like x 1
  5. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Well, it does break the game even after deleting cache, will keep trying things (including restarting the computer xD) to see if I manage to get it working
     
  6. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    It would be a lot easier to manage this mod if they supported custom input maps right off the bat.. If it continues I might have to remove all the extra (idle throttle, horn, etc...) for now until they come up with something... Either that, or make it so it works with every OFFICIAL vehicle, but it won't work with modded ones.
     
  7. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Updated: got it to work, but it messed up the UI, and like the other time, it seems to not recognize the E and F functions.

    Will keep trying

    EDIT: saw your post, yeah, the custom bindings issue is looking like a real headache, did you got any answer about that?
     
  8. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    I did get an answer, but tdev hasn't responded since, hopefully he's still aware of the situation.

    Update:

    Build 3 Fixed some issues hopefully..
    • Removed support for modded vehicles (for the time being, until BeamNG adds custom input bindings for ALL vehicles)
    • Updates may take longer to come if I add a new key bind (as I need to add it to every official vehicle...)
    • Yes.. I know the game takes longer to load at the start. This was required to load the custom input bindings, but it will be removed in Build 4.

    Download FOR BUILD 3
     

    Attached Files:

    • IGotAnAnswer.png
    #668 StinchinStein, Jul 27, 2016
    Last edited: Jul 27, 2016
    • Like Like x 2
  9. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    The Thread title? I don't want people to think they can download it without issues. I'll leave it the way it is until it becomes stable.
     
  10. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,082
    [Bug Report] Newest build (4) causes frequent game crashes and they are completely random also.
     
    • Like Like x 1
  11. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Technically was Build 3 as I'm releasing Build 4 now.

    Build 4:
    • Hopefully fixed frequent game crashes..
    • Re-Added Tire Wear System.
    • Optimized some code.

    Download
     
    • Like Like x 1
  12. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Had 1 crash with build 3 about 10 minutes in, no chrashes with build 4 so far, will report anything weird.

    Also, I haven't noticed longer map loading times, but maybe that's because my pc is sanic fast.

    Waiting eagerly for gear grinding to be reimplemented. You know, now that I think that I really hope the devs have the transmission system next on its list (after the 2 big temperature updates).
     
    • Like Like x 1
  13. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    I fixed the loading times for Build 4. As for the Transmission System, it'll probably be in Build 5.

    UPDATE:

    Build 5 Release:
    • Added Menu BG Music (Opinions?... From Credits Screen)
    • Re-Added Transmission System (same old boring version)
    • Re-Added Saving Location & Odometer (Saving freezes the game for like 5-10 seconds now; Game's fault, not mine)
    • Optimized more code.
    Download
     
    #673 StinchinStein, Jul 28, 2016
    Last edited: Jul 29, 2016
    • Like Like x 2
  14. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    More Features Mod Experimental Build 6:
    • Fixed H-Series & T-Series reverse beeping.
    • Added "Cargo Doors" binding for H-Series.
    • Disabled auto-shift feature (as it was disabled in 0.6.1)
    Download

    The next update, build 7, might be the last experimental build!
     
    • Like Like x 2
  15. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,082

    @StinchinStein

    ever since 6.0 came out I have been have "Fatal vehicle error, please reload vehicle" very frequently with all experimental builds when spawning new vehicles.

    So I have finally pulled the console up to see whats causing it. and it looks like its MFM causing "fatal vehicle error".
     

    Attached Files:

    • Capture.PNG
  16. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    Haven't worked on prop compatibility yet. Will be fixed for Build 7.
     
  17. HatsuneObessed

    HatsuneObessed
    Expand Collapse

    Joined:
    Jul 22, 2016
    Messages:
    36
    Fix this:
    FIX.JPG
    This is about the mod, not the game.
     
  18. StinchinStein

    StinchinStein
    Expand Collapse

    Joined:
    Jul 16, 2014
    Messages:
    754
    If it isn't a prop, open the console and show me the log.
     
  19. HatsuneObessed

    HatsuneObessed
    Expand Collapse

    Joined:
    Jul 22, 2016
    Messages:
    36
  20. Jorlman

    Jorlman
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    142
    Working fine for me, will report anything strange

    Is it just me or are the blinkers a bit more slow in this update?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice