More Features Mod 0.6.0 Experimental Build 2 Released: Toggle Battery is now 'F' again instead of 'G'. Re-Added idle throttle. Re-Added Auto blinkers (didn't change it as BeamNG's are bugged at the moment) Re-Added Cluster Gauge On/Off effect Re-Added Horn. Re-Added Reverse whine. Re-Added Brake wear. Guys, THIS IS EXPERIMENTAL. If you encounter bugs that annoy you, uninstall it! Download
Just somewhat of a random question, Will you upload it using beamng when you release the full updated version?
Well, it does break the game even after deleting cache, will keep trying things (including restarting the computer xD) to see if I manage to get it working
It would be a lot easier to manage this mod if they supported custom input maps right off the bat.. If it continues I might have to remove all the extra (idle throttle, horn, etc...) for now until they come up with something... Either that, or make it so it works with every OFFICIAL vehicle, but it won't work with modded ones.
Updated: got it to work, but it messed up the UI, and like the other time, it seems to not recognize the E and F functions. Will keep trying EDIT: saw your post, yeah, the custom bindings issue is looking like a real headache, did you got any answer about that?
I did get an answer, but tdev hasn't responded since, hopefully he's still aware of the situation. Update: Build 3 Fixed some issues hopefully.. Removed support for modded vehicles (for the time being, until BeamNG adds custom input bindings for ALL vehicles) Updates may take longer to come if I add a new key bind (as I need to add it to every official vehicle...) Yes.. I know the game takes longer to load at the start. This was required to load the custom input bindings, but it will be removed in Build 4. Download FOR BUILD 3
The Thread title? I don't want people to think they can download it without issues. I'll leave it the way it is until it becomes stable.
Technically was Build 3 as I'm releasing Build 4 now. Build 4: Hopefully fixed frequent game crashes.. Re-Added Tire Wear System. Optimized some code. Download
Had 1 crash with build 3 about 10 minutes in, no chrashes with build 4 so far, will report anything weird. Also, I haven't noticed longer map loading times, but maybe that's because my pc is sanic fast. Waiting eagerly for gear grinding to be reimplemented. You know, now that I think that I really hope the devs have the transmission system next on its list (after the 2 big temperature updates).
I fixed the loading times for Build 4. As for the Transmission System, it'll probably be in Build 5. UPDATE: Build 5 Release: Added Menu BG Music (Opinions?... From Credits Screen) Re-Added Transmission System (same old boring version) Re-Added Saving Location & Odometer (Saving freezes the game for like 5-10 seconds now; Game's fault, not mine) Optimized more code. Download
More Features Mod Experimental Build 6: Fixed H-Series & T-Series reverse beeping. Added "Cargo Doors" binding for H-Series. Disabled auto-shift feature (as it was disabled in 0.6.1) Download The next update, build 7, might be the last experimental build!
@StinchinStein ever since 6.0 came out I have been have "Fatal vehicle error, please reload vehicle" very frequently with all experimental builds when spawning new vehicles. So I have finally pulled the console up to see whats causing it. and it looks like its MFM causing "fatal vehicle error".
Working fine for me, will report anything strange Is it just me or are the blinkers a bit more slow in this update?