Anyone can do that in 3 seconds, just go to you're pickup vehicle of choice's zip folder with the game closed open the jbeam files for the engine and transmission change the locking torque for the transmission and change torque values to ridiculous levels on the engine for the effect, expect game explosion at high speeds. -Don't release mods for this type of thing, since anyone with a quarter of a brain can do it.
Naw, couldn't happen. Down force wouldn't allow it. At 5000 or so it would flip in the ai. Since this game uses gravity.
I made the hell truck thrusters so powerful that the truck shot forward insanely fast and then imminently took off like a plane.
I'm working on a 300ZX right now I'm new to BeamNG, but I'm experienced with 3D modeling, so the B/N structure might not be the best, but I'll be working on it The one I'm working on is a 1983
Since someone went and bumped this thread... Wanna make a tank? I've got a tank model... It's around 640,000 tris and has no game-compatible textures, but it could be optimized. 100% my model, no extra assets or anything not belonging to me used. I've got the modeling skills to cut the poly count down, but not to do textures, and I have neither the time nor the skill to do JBeam. Offer of the model's use is open to anyone who has the skills to actually make it work ingame (and not just as a solid brick with thrusters on it.)
make a modified version of the 4wd pigeon (add a stage 2 tune to the diesel engine that is in it and ad a "hater pipe" out of the hood and bake it blow soot like a cummins on steroids) and give it one dually axle from the t-series just for lolz.