mod helpers

Discussion in 'Beam-Monsters' started by enjoyinorc6742, Dec 2, 2016.

  1. enjoyinorc6742

    enjoyinorc6742
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    If you're having issues or just need some guidance, ask your questions.
     
  2. christianzee2002

    christianzee2002
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    I would like some help making thermals and a radatior
     
  3. enjoyinorc6742

    enjoyinorc6742
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  4. Deleted member 160369

    Deleted member 160369
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    Guest

  5. enjoyinorc6742

    enjoyinorc6742
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    i'm trying to move a body over onto the regular CRD but it isn't showing
     
  6. Iro

    Iro
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    open the .dae in the bigfoot mod with blender, then delete everything exept the body and make the body a seperate .dae and shove it in the CRDTest
     
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  7. enjoyinorc6742

    enjoyinorc6742
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    how do i convert it to blender?
     
  8. Iro

    Iro
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    import collada in blender
     
    • Informative Informative x 1
  9. Deleted member 160369

    Deleted member 160369
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    For a new body, you need two things:

    - A Jbeam / an entry in the JBeam file.
    - Some "flexbodies" that constitute what you see in game: a 3D mesh, textures and materials definitions.

    What's missing?
     
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  10. enjoyinorc6742

    enjoyinorc6742
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    i looked at the jbeam and material.cs and ported over what i though i needed.....trying to delete everything but the body
     
  11. Iro

    Iro
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    i have a pre-done one if its taking long
     
  12. enjoyinorc6742

    enjoyinorc6742
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    now i need to turn it back into .dae
     
  13. Iro

    Iro
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    export as collada, unless you know
     
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  14. enjoyinorc6742

    enjoyinorc6742
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    and over write it?
     
  15. Iro

    Iro
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    no, rename it
     
  16. enjoyinorc6742

    enjoyinorc6742
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    i renamed it to bigfoot.dae
     
  17. Iro

    Iro
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    and put it in with CRDTest.dae
     
  18. enjoyinorc6742

    enjoyinorc6742
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    i must've done something wong
    20161202201642_1.jpg
     
  19. gameboy3800

    gameboy3800
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    a blank escalade skin for easy customs.
    an f150 skin that i had hoped would get into the mod, and someone didn't like it.
     

    Attached Files:

    • blank.png
    • pcgmr.png
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  20. Matchbox201

    Matchbox201
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    Go back in Blender, before you export, press 'A' to select all - and then press Ctrl+A, and then L to apply it's location. (do this again, pressing 'o' if you changed its rotation or scale)

    Then take a look at the material names for the stuff that is not showing up, and write it down.

    Export again.
     
    • Informative Informative x 1
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