i need help. i got the body name to come up but no body. any help @Fen @FLyInG 2 YoUr SoUL @Matchbox201 ? --- Post updated ---
open the .dae in the bigfoot mod with blender, then delete everything exept the body and make the body a seperate .dae and shove it in the CRDTest
For a new body, you need two things: - A Jbeam / an entry in the JBeam file. - Some "flexbodies" that constitute what you see in game: a 3D mesh, textures and materials definitions. What's missing?
i looked at the jbeam and material.cs and ported over what i though i needed.....trying to delete everything but the body
a blank escalade skin for easy customs. an f150 skin that i had hoped would get into the mod, and someone didn't like it.
Go back in Blender, before you export, press 'A' to select all - and then press Ctrl+A, and then L to apply it's location. (do this again, pressing 'o' if you changed its rotation or scale) Then take a look at the material names for the stuff that is not showing up, and write it down. Export again.