Released MK's Dynamic Weather 1.1

This lua script implements dynamic weather in BeamNG! (and tornadoes)

  1. trollboi

    trollboi
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    Joined:
    Mar 23, 2025
    Messages:
    98
    Thank you so much for sharing, I’ll test it out see how I feel about it (I’m currently busy working on something special that no modder has done before, hint: why is your car so dirty?), so my message may not make sense because i have not read your full message.
     
  2. trollboi

    trollboi
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    Mar 23, 2025
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    98
    wow just wow they are awsome i love the particles!, only thing that was a lil unrealistic was some glass shards are too big and the fire is too arcade-like but a part from that i love it!, cant wait for when new stuff comes out for it!, sad that the tornado 5.0 cant be shared:(

    PS: i just looked in our mod. and i found that almost half the particles do not work, thats why the fire was not there.. and other stuff
     
    #182 trollboi, Oct 4, 2025
    Last edited: Oct 4, 2025
  3. Artistterrymartin

    Artistterrymartin
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    May 5, 2019
    Messages:
    865
    I am still working on particles. They will never be here in the repo because of the way I had to create new collision particles. I will post them on my Youtube channel when I get a few more done. I currently have various sparks for car collisions at different impact speeds. I am adding a lot more stuff.
    Channel it TerryMartinART
     
  4. Adrianblue4

    Adrianblue4
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    Joined:
    Mar 31, 2024
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    87
    upload_2025-11-2_18-56-12.png upload_2025-11-2_18-56-6.png Every time the rain falls on any car, I don't like how it makes the glass invisible
    --- Post updated ---
    Anyways nice mod
     
  5. MegaKnight

    MegaKnight
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    Joined:
    Sep 12, 2024
    Messages:
    257
    Thanks :)

    The invisible glass is caused by Vulkan. I don't know why it happens or how to fix it. The issue doesn't occur with DirectX, so you could use that instead.
     
  6. Adrianblue4

    Adrianblue4
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    Mar 31, 2024
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    87
    Ok thanks
     
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