Ok, I broken something.... How I can add reflections to a car - default cars have - my no Code: doubleSided = "1"; diffuseMap[0] = "vehicles/Mazda RX-7/TXT/g342.png"; diffuseMap[1] = "vehicles/Mazda RX-7/TXT/g342.png"; diffuseMap[2] = "vehicles/Mazda RX-7/TXT/g342.png"; specularMap[0] = "vehicles/Mazda RX-7/TXT/g342.png"; specularMap[1] = "vehicles/Mazda RX-7/TXT/g342.png"; specularMap[2] = "vehicles/Mazda RX-7/TXT/g342.png"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 0 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "0"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; //"0.827 0.035 0.172 1"; cubemap = "BNG_Sky_02_cubemap"; beamngDiffuseColorSlot = 2; materialTag0 = "Miscellaneous"; materialTag0 = "beamng"; materialTag1 = "vehicle";
I added transparency to diffuse color value - textures doesn't work. Some cleaning in material file and surprise - car have proper colors!
Hm, I give up. Too hard, too much, not have time. The work is not worth. If some one really need RX-8 can take this zip file.