The Toyota AE86 isn't my car, It was made by Schumacher and I can't make every car, I have allready planned (and begun) other cars.
Some versions have invisible rims for me, i've cleared cache and all. J-beam could be better, it is still very well done. The lights need to be moved a bit more on all versions so they can fit the headlamps better still, it is better than before though..
I have test all version on a default version of beamng (without any mod…) and all version have wheels. I think you should try to clear the common cash and if it still not working delete and reinstall the mod
There are a couple more ideas and suggestions that I should share, which was also available on the FD RX-7 (applies to stock models only, no aftermarket parts listed here): In addition to the Ɛ̃fini badges I mentioned earlier, I would like to see the older Mazda emblem and badges on early production models (before it was changed in 1997), as shown below: Also, I would like to see the 5-spoke wheels and spoiler found on stock models (the above photos have the same wheel design, but here's a side view with the wheels and spoiler): Is it possible for you to add a left-hand drive variant? After all, the RX-7 was sold in the United States. I have a model of the FD RX-7 that has the older Mazda badges and lettering, as well as the stock 5-spoke wheels and spoiler; it might be left-hand drive as well. If you want the model so that you can incorporate most of my suggestions I listed here, let me know and I'll send it to you.
You most likely have a conflicting mod. Try removing an other mods that may conflict, like Russian mod rx7's and stuff.
Im Trying To Make A Skin For This Car With The UV MAP And I Put It In Game, But The Skin Does Now Show On The Car Like Its Invisible. Any Body Help?
--- Post updated --- This should work: Download the 2 files Go on my car folder and open the skin folder Copy/paste rx7_skin_base.Jbeam (change base by your skin name) Open it and change the name (base=>your skin name) open materials.cs (that you have downloaded) and copy the text open materials.cs (in skin folder) and paste what you just copy change base to you skin name --- Post updated --- Good sugestion ! I will add this in a future update. Can you send me your model it would help me. Thanks