Sorry for the VERY late reply, but do you know LUA? Cause I am having a lot of trouble with the throttle and prop pitch. The code could use some cleaning up as well. --- Post updated --- Indeed I am that type of person. Given how much time and effort both me and everyone helping me have put into this plane, it wouldn't even make sense for me to just ditch it. In fact a while ago I just got some new Curtiss Electric propellers, thanks to a friend. It's understandable, but as such a complex project, with so many things never done before in BeamNG's history (Amphibious cababilities, indepedent throttle inputs, prop pitch control and reversing propellers), progress is slow, but never stops.
To anyone wondering how the Mariner's doing, reverse is currently working and so is feathering. Nosewheel steering has been added, but still needs some adjustments. The aircraft has yet to be brought to its real life weight, and power output has to be perfected.
I find this interesting. How do you know how much each part weighs? This looks great so far! Never give up!
I don't. I know the gear weights somewhere around 4,000 lbs, but that's about it. I know the gross weight is between 56,000 and 60,000 lbs, but won't know it until I can get my hands on the flight manual. I also know the COG, so by combining it, the weight and the overall blueprints i can come up with the proper weights per part, but until I do have that weight, I can't do the calculations.
I used to have a manual. Unfortunately, I gave that to my son when he got his license. I don't know what he did with it. Still, you should be able calculate the weight by using other similar aircraft and their statistics. Love to see the progress on this, and best of luck.
Well, my friend Andrew down at Pima managed to scan it. It doesn't mention a regular gross weight, just says that maximum is 60,300 lbs. At the same time, it says the aircraft cannot fly on one engine if over 50,000 lbs and cannot be used in rough water or be banked more than 30 degrees above 48,000 lbs, so i guess I'll use the 48,000 as the proper weight. At the same time, this aircraft seems incredibly advanced for its time: Nose wheel steering, hydraulic elevator controls, reversing propellers (Which were a thing since like '43, but the 5a was the first I know of to use throttles as a means to reverse), a safety mechanism that keeps the gear from retracting if there's weight on it, countermeasures and so much more, all in an aircraft from 1948. Didn't know you had a son, is he a good pilot?
Okay then, I'll just ask one question: Did you even read the thread? There are pictures all over the place, a lot of which were taken in the game. Yeah, I don't post new pictures everyday, because that wouldn't exactly help with anything. While I can understand where you're coming from, it really isn't a fair comparison. Anyway, just to keep this sorta stuff from happening again, here's how the cockpit's going so far: And some ingame pictures. As you can tell, the plane hasn't been entirely imported, mostly because I stopped around halfway through to work on the UV mapping, which I've been postponing for a while now, since it's easily one of the toughest parts of the project. I have no clue what's up with the different colors, as none of it was textured and is all the same material.
Do you still have problems getting the lua right, I could help. I updated the B-25 and have other expirence. I can also help with jbeam and inputs
Well, all of that sounds about right. And yeah, it was a very modern aircraft. All of the new advancements they had were pretty much immediately put into service. Also, yes. My son is a good pilot. He is my son, after all. But I've got about 25 years of experience on him.