It's perfectly alright, I was just pointing it out since you pointed out my typo. It ain't my first language.
Either the B-32 Dominator/Super Liberator or the B-28 Dragon/Super Mitchell. But keep in mind that even after finishing the PBM-5a I still have a lot of PBM versions to cover, but fortunately that will be the easy part, after all it won't require any hard to make changes to the code, just to the 3d model.
This project is single handedly keeping my interest in overcoming Blender PTSD alive. Making any aircraft to scale in a 3D program has always been a fantasy of mine.
Some work was put into using the new inputs/hotkeys system, and on getting the fowler flaps to work properly, but this was about a week ago, I just got back from my trip.
Glad you think so. Some progress on the interior has been made: Before anyone comments about backfaces, I'm well aware. I will "solidify" everything later on, and this helps me figure that out.
It's fine, I kinda figured the hype for this thing would double since the A330 was cancelled. Without it, this is the biggest twin engined plane the game has seen. I don't really know when it'll come out, there may be a beta at some point, after the jbeam and external model are finished (I'm having to make the Curtiss Electrics from scratch and just started), but please keep in mind it'll still be a test. Most people (Including me, some time ago) hear "beta test" and just think "Yes, early access!", and completely forget to report any bugs. I was in the beta for an FSX plane and only me and two other people reported bugs, out of 300.
Glad you like it. It seems a bit off to me, but I don't really have any better reference, so it'll stay this way, at least until I start the B-32 (Since I might have better blueprints for it, and they use the same props).