1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Map-Size ?

Discussion in 'General Discussion' started by IndieHoe, Oct 9, 2012.

  1. IndieHoe

    IndieHoe
    Expand Collapse

    Joined:
    Oct 9, 2012
    Messages:
    2
    Hi BeamNG Team and members :)

    I'm new here and looked for map details? There wasn't a thread and I thought this would be interesting as well "In my opinion ;)"

    As far as I can tell what I saw on the videos that there is only 1 map? which it's quite big! but how big is it actually?

    I love this engine :)
    It reminds me a bit on GTA IV/V :p

     
  2. MoJoe

    MoJoe
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    75
    The maps consist of cryengine 3 terrain editor.. terrains. Maps are already being made in preparation for the upcoming BeamNG game/sim.

    Link to one :

    PenguinvilleNG

    It's free to download and use if you're interested.
     
  3. Hondune

    Hondune
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    263
    Thats not an official terrain, at this point it has nothing to do with BeamNG other than being posted on these forums.

    So far we dont have any information about the official BeamNG map(s).
     
    #3 Hondune, Oct 9, 2012
    Last edited: Oct 10, 2012
  4. Trykkestar

    Trykkestar
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    330
    Yup. That's why it's in the "unofficial" section. So far, it seems like BeamNG has made either one gigantic map or multiple smaller ones. By the looks of it, they have made two: the white test room from the first video and the super detailed terrain from the others. The detailed one appears to be very large (if there are indeed only two maps) because it extends from a wooded area in the second video to a costal paradise in the most recent one (Rallying a Street Car). The detailed one might also be an updated version of the original white one. They look great so far, but they're probably still under construction. We will just have to wait. :D
     
  5. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,879
    They probably can only get to the max size in ce, I don't know what that is.
     
  6. Hondune

    Hondune
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    263
    262x262km which is absolutely massive. But that has nothing to do with it since i doubt they would ever go that big. It would become an absolute pain to drive to places in a map that large.
     
  7. Binkey

    Binkey
    Expand Collapse

    Joined:
    Aug 31, 2012
    Messages:
    297
    There would also be alot of lag for slower computers.
     
  8. Hati

    Hati
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,369
    thats ok, because this physics engine is not aimed at slower computers. Its using very intensive physics with the CryEngine. If you have a slow computer then you won't run it.
     
  9. IndieHoe

    IndieHoe
    Expand Collapse

    Joined:
    Oct 9, 2012
    Messages:
    2
    Good that I'll get a new computer soon for all the new upcoming games/engins :)
     
  10. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,879
    they said it could run ok on slower computers
     
  11. Hammaneggs

    Hammaneggs
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    29
    Not so if they decide on using ray-tracing!
     
  12. Hondune

    Hondune
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    263
    Ray tracing is far more taxing on your cpu than normal rendering. On top of running heavy physics simulation on your cpu already.

    Not to mention CryEngine 3 doesnt even support full ray tracing. They instead use their "Global illumination system" which is somewhat of a very limited ray tracing type system and much more optimized for current gen hardware.
     
  13. Hati

    Hati
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,369
    what does ray tracing have to do with the physics engine? if you have RoR to go by the graphics are the least of your worries when it comes to performance. that said, if you've ever ray traced anything it takes a very long time to make up one image.
     
  14. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    666
    The first level is an abandoned industrial site, at 2km by 2km it's not a very large terrain but is packed full of roads, buildings a track. Not to mention beautiful beaches not at all polluted by industrial waste. We'll have more info on that soon :)
     
  15. Hondune

    Hondune
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    263
    Glad to hear this. Small detailed terrains are typically much more fun than very large bland ones, especially in a simulator where driving long distances is hard to do without crashing. Not because its hard to not crash, but because its hard to hold back the temptation to do so on purpose :p
     
  16. Trykkestar

    Trykkestar
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    330
    Really? Have you only made one map? The "Rallying a Street Car" video had some coastal oasis terrain that seemed so natural. I couldn't see any industrial wasteland anywhere in that map (from what I saw). Was this another map, or just another part of the first one?
     
  17. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    666
    Oh I've made more than one map, but the one in the video was created using retextured stock assets and only made for video demos.

    The industrial site isn't realy a "wasteland", think of a small temperate island with a long abandoned industrial complex slowly being comsumed by lush vegetation.

    What's good about the new engine is we can create bigger, better, more detailed terrains in less time because of the tools.
     
    #17 LJFHutch, Oct 15, 2012
    Last edited: Oct 15, 2012
  18. Trykkestar

    Trykkestar
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    330
    Ahhh ok. Sounds really cool. I can't wait to see more updates on this. Those maps look impeccable!
     
  19. Hammaneggs

    Hammaneggs
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    29
    That was just something that my friend told me about like it was the best think since sliced bread. I haven't done any personal research on it.
     
  20. Hondune

    Hondune
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    263
    Ray-tracing is basically the simulation of light. It bounces light off of surfaces in realistic ways to give ultra-real lighting and reflections. However it is VERY taxing on performance, and really only used(in a high amount at least) in 3d rendering at this point.
     
    #20 Hondune, Oct 19, 2012
    Last edited: Oct 19, 2012
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice