Unsolved makin a car and it doesnt load, it just keeps the previous car I had spawned it.

Discussion in 'Mod Support' started by Subarishi_Motors, Apr 13, 2021.

  1. Subarishi_Motors

    Subarishi_Motors
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    Ok, so im makin an older muscle car and im usin the moonhawk as a base for the jbeam, when i click to load my car it just goes to this weird ass camera angle like its the orbit one but it just doesnt load, keeps the car i had before, but i cant drive the car i had before.
     
  2. i.want.to.mod

    i.want.to.mod
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    its because the flexbodies are all the same and when you spawn the moonhawk, the flexbodies from that file copies to the flexbody files in your mod....in short, you need to change the flexbodies in the dae model and the files in your mod file
     
    • Agree Agree x 2
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Either that or you are missing something in your Jbeam file that makes it that it can't load.
     
  4. Subarishi_Motors

    Subarishi_Motors
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    I've already changed everything
     

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  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It works perfectly fine for me, idk what is the problem on your end
     
  6. Subarishi_Motors

    Subarishi_Motors
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    possibly because idk how to meshslap xD
     
  7. TC203

    TC203
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    If it keeps the previous car it means a file is corrupted in the car you are spawning. I’ve had this a lot.
     
  8. Subarishi_Motors

    Subarishi_Motors
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    yeah, i already figured it out, I didnt have all the names in the main jbeam and frame jbeam as winder
     
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