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Linux Port – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 13, 2022.

  1. fillman86

    fillman86
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    Joined:
    Apr 18, 2020
    Messages:
    205
    I've had similar things, but for me at least, it was an easy fix. In the second tab of the controls menu, you can dictate which controllers use forcefeedback/vibration

    upload_2025-8-28_9-19-38.png

    you can also set what type of feedback it's getting, but this option is not always selectable. I just remove the offending controller from the list, and make sure the wheel is set up correctly. I hope this works for you too
     
  2. scarburato

    scarburato
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    Joined:
    Dec 23, 2024
    Messages:
    5
    Since the fake axes of the DragonRise are not bind to anything, they don't appear under the "configuration" section. Only the steering axis of the steering wheel appears there and its filter is already set to direct wheel. However the axes of the DragonRise and of the steering wheel appear under the "Available force feedback axes" section. I guess the game really doesn't like having multiple FFB devices attached at the same time, especially if one of them is a controller and not a steering wheel.
     
  3. Pessima lover aka blob

    Pessima lover aka blob
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    Joined:
    Dec 25, 2023
    Messages:
    25
    Beamng on linux is still working amazingly....
     
  4. Arild

    Arild
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    Joined:
    Sep 5, 2025
    Messages:
    2
    First off, thanks for a fantastic game and one of very few titles that offers a native standalone Linux binary.
    Sadly I can not get FFB to work on my Cammus C5 Wheel :-/ as it registeres as a Xbox controller in the FFB setup which give an uncontrollable rumble.
    My setup works 100% in Proton including the Cammus Pro pedals thanks to universal-pidff driver and Cammus USB hwdb entries.
    It also works with Euro Truck Simulator out of the box which is Linux Native although launched from Steam.
    The 0.36 Release notes says SDL2 is now used for the Linux version which should have defs for Cammus included in recent versions.

    See details and feedback from maintainer of the driver in github issue i registered : https://github.com/JacKeTUs/universal-pidff/issues/108
     
  5. alexeysvrv

    alexeysvrv
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    Joined:
    Dec 10, 2024
    Messages:
    9
    And hello again, everyone! Today I tried to bootstrap my career and now this error is coming out. And endless loading
     

    Attached Files:

    • _20250905_190058.png
  6. Pessima lover aka blob

    Pessima lover aka blob
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    Joined:
    Dec 25, 2023
    Messages:
    25
    I never got that issue, whats ur specs?
     
  7. alexeysvrv

    alexeysvrv
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    Joined:
    Dec 10, 2024
    Messages:
    9
    I have not had this problem and error before. The game was loading normally in the garage. But after the last save, now I can't play a career.
    --- Post updated ---
    Plus there is one more point... The development team, please fix the car spawn system.(AI-controlled bots) in the career. I played the game for about 30 hours, and during that time I noticed that the cars appear on the map according to a certain algorithm, and not randomly (for some reason random() is not used). That is, on some sections of roads, cars appear 5-10 pieces per lane, but not in other sections. And this happens all the time when I drive along the same road another time. Please optimize this system to make it work as efficiently and efficiently as possible.
     
  8. Pessima lover aka blob

    Pessima lover aka blob
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    Joined:
    Dec 25, 2023
    Messages:
    25
    The only problem I have with this game on Linux is the textures of some of the mods in the game not loading properly, and I think it's due to a texture caching issue. Because on a mod there is some weird green texture issue written and it doesn't go away at all unlike in WIndows, and there is a fix for it on github but idk if I should use that or not because it uses some scripts to enable texture caching, here's the link if anyone interested: https://github.com/SnoutBug/BeamNG_terrainMaterialCache
     
  9. pawelek von sttetin

    pawelek von sttetin
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    Joined:
    Sunday
    Messages:
    2
    ima here just to drop feedback on linux
    its works super well (everything works no exceptions)
    fps is stable
    best spent 25$ today :3

    ubuntu 22 + propietary driver 535 of nvidia
     
    • Like Like x 2
  10. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,671



    Please report issues only from BeamNG 0.37 from now on :)
    In this update, we implemented a major feature that is texture streaming on the Vulkan side that will help with Linux port stability, alongside that, there are quite a few fixes specific to Linux port :)
    - Fixed an issue with gamepad rumble not working
    - Fixed flickering/crashing bug on a combination of Mesa, XWayland, and high framerates
    - User folder is now automatically set to case-insensitive upon creation if supported
    - Updated SDL to SDL3
    - Fixed native Linux build under gamescope and on Steam Deck™
    - Added native Wayland support
    This is not enabled by default, use the environment variable SDL_VIDEODRIVER=wayland to force it
    Does not support free-standing ImGui windows (upstream limitation)
    To check whether you are running under Wayland or X11, you can check the Options → Performance → Operating System menu​
    - Fixed mounting mod .zip files with NotLowerCase filenames on case-sensitive filesystems
    - Optimized the VFS lookups on case-sensitive mounts
    - Clicking on allowed external URL links now properly opens the browser
    - Changed the standard output to have colors by default

    Check our changelog for more detailed information
     
    • Like Like x 4
  11. HoralkaEU

    HoralkaEU
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    Joined:
    Aug 4, 2013
    Messages:
    8
    Can I run native linux build from Steam?
    /Ok Ive managed to get it running via Steam with Steam Tinker Launch, however I cannot get the new Wayland command to work. Game still reports using x11.
    What do I have to change in the launch options? Currently its "./BinLinux/BeamNG.drive.x64 SDL_VIDEODRIVER=wayland %command%"
     
    #951 HoralkaEU, Sep 16, 2025 at 2:39 PM
    Last edited: Sep 16, 2025 at 2:59 PM
  12. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,671
    It should be "SDL_VIDEODRIVER=wayland ./BinLinux/BeamNG.drive.x64 %command%"
     
    • Like Like x 1
  13. Pessima lover aka blob

    Pessima lover aka blob
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    Joined:
    Dec 25, 2023
    Messages:
    25
    After the update, none of my maps are loading sadly. How to fix. I use arch btw with latest kernel.
    --- Post updated ---
    Update: Apparently it was because of ck graphics mod.
     
  14. Driving79

    Driving79
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    Joined:
    Aug 30, 2024
    Messages:
    30
    What would be the correct way to migrate keybindings and graphics settings from a previous version? I copied a bunch of files from 0.36 to the current folder and while it seems to have worked, I got a Lua-error while loading a map. It didn't crash or make it unplayable,, but definitely occurred because of migrating.
     
  15. UltraBlack_

    UltraBlack_
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    Joined:
    Jul 29, 2021
    Messages:
    79
    I don't understand why but the mods list of the mod manager is completely empty even though it shows "0/86 mods active". Updating a mod makes it show up, but none of the other mods are visible. Very peculiar.

    Also, I'm unsure if this is a linux bug specifically, but apparently the game doesn't check if a mod is already downloading, so I just accidentally ended up with the game updating (aka downloading) every mod twice, just from pressing the button twice.
     
  16. HoralkaEU

    HoralkaEU
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    Joined:
    Aug 4, 2013
    Messages:
    8
    Thank you, I didnt know just swapping would do the trick, but yes game reports wayland now. :)
     
  17. snoutie

    snoutie
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    Joined:
    Dec 3, 2021
    Messages:
    44
    The new minimap does not work with SDL_VIDEODRIVER=wayland. Is this already known? Is this a free-standing ImGui window?
     
  18. Pessima lover aka blob

    Pessima lover aka blob
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    Joined:
    Dec 25, 2023
    Messages:
    25
    The minimap works for me, although I don't use the SDL_VIDEODRIVER=wayland command
     
  19. Lombra

    Lombra
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    Joined:
    Jan 13, 2024
    Messages:
    12
    Unfortunately, still not working in 0.37. The monitor error is no more, but other than that the output looks similar. Tried with and without wayland. The log files seems to cut off abruptly? But I think this includes the relevant bits.
    Code:
      0.05359|D|saveStoredVersion| Saving version '0.37.0.0' to ini file '/home/retro/.local/share/BeamNG/BeamNG.drive.ini'
      0.05371|D|crashrpt| Installing crash reporter on path: /home/retro/.local/share/BeamNG/BeamNG.drive/current/temp/crashReports
      0.11566|I|engine| Virtual Filesystem: user path: /home/retro/.local/share/BeamNG/BeamNG.drive/current/ (Default behaviour)
      0.11568|D|main| H2 C4B7521CA3916C8C9337784A16EC76AE9EEF
      0.12449|I|init| Initializing platform...
      0.12476|D|engine| initializing 115 modules (only displaying anything above 0.1 s)...
      0.12478|D|gfx| GFX Init:
      0.12478|D|gfx|    Null device found
      0.12529|D|fmod| FMOD API version: 2.03.09
      0.13167|D|sfx| Using default audio device: Null Output
      0.13238|D|_init| SFXFMODDevice FMOD Driver info:
      0.13238|D|_init|  - id: 0
      0.13238|D|_init|  - name: Null Output
      0.13238|D|_init|  - systemrate: 48000
      0.13238|D|_init|  - speakermode: 'Stereo' (internal id=3)
      0.13238|D|_init|  - speakermodechannels: 2
      0.17502|D|sfx| Created FMOD device 'Null Output'
      0.17502|D|sfx|   CAPS_VoiceManagement
      0.17524|D|sfx|    Provider: FMOD
      0.17525|D|sfx|    Hardware: false
      0.17525|D|sfx|    Buffers: 16
      0.18467|D|Steam| Could not initialize Steam functions
      0.18468|E|Steam| Could not initialize - Error code 1
      0.19646|I|GELua.| ============== GELUA VM loading ===============
      0.26243|D|GELua.gameplay_missions_progress.| Loaded 0 condition types from 0 files.
      0.26302|D|GELua.gameplay_missions_missions.| Loaded 2 procedural Mission Generators from 2 files.
      0.26384|D|GELua.gameplay_missions_unlocks.| Loaded 10 condition types from 4 files.
      0.26637|D|engine| ... all modules loaded in 0.142 seconds
      0.26686|D|init| OpenXR: Steam VR mode: disabled
      0.39832|D|gfx| Available adapters: 2
      0.39832|D|gfx|  - name:GPU (Vulkan), outputName:\\.\DISPLAY3, gfx:Vulkan, gpu:GPU
      0.39833|D|gfx|  - name:GFX Null Device, outputName:, gfx:, gpu:
      0.39833|D|gfx| Attempting to create GFX device 3: GPU (Vulkan) [with output \\.\DISPLAY3]
      0.39835|D|gfx| shader model: 5.0 , available video modes: 5
      0.39836|D|gfx| Device created, setting adapter and enumerating modes
      0.40984|D|vulkan| 24 supported Vk instance extensions: VK_EXT_swapchain_colorspace, VK_EXT_headless_surface, VK_EXT_display_surface_counter, VK_EXT_debug_utils, VK_EXT_debug_report, VK_EXT_acquire_xlib_display, VK_EXT_acquire_drm_display, VK_KHR_device_group_creation, VK_KHR_get_physical_device_properties2, VK_KHR_display, VK_EXT_direct_mode_display, VK_KHR_external_semaphore_capabilities, VK_KHR_get_display_properties2, VK_LUNARG_direct_driver_loading, VK_KHR_external_memory_capabilities, VK_KHR_portability_enumeration, VK_KHR_get_surface_capabilities2, VK_EXT_surface_maintenance1, VK_KHR_xcb_surface, VK_KHR_external_fence_capabilities, VK_KHR_surface, VK_KHR_surface_protected_capabilities, VK_KHR_wayland_surface, VK_KHR_xlib_surface
      0.40985|D|vulkan| The requested Vulkan instance extension does not appear to be supported, skipping extension: VK_NV_external_memory_capabilities
      0.41030|D|vulkan| 10 Layers: VK_LAYER_VALVE_steam_fossilize_32, VK_LAYER_VALVE_steam_overlay_32, VK_LAYER_VALVE_steam_overlay_64, VK_LAYER_VALVE_steam_fossilize_64, VK_LAYER_FROG_gamescope_wsi_x86_64, VK_LAYER_MESA_device_select, VK_LAYER_MANGOHUD_overlay_x86, VK_LAYER_MANGOHUD_overlay_x86_64, VK_LAYER_MESA_overlay, VK_LAYER_INTEL_nullhw
      0.41031|D|vulkan| Attempting to create vulkan instance with the following 7 instance extensions: VK_KHR_get_physical_device_properties2, VK_EXT_debug_utils, VK_KHR_surface, VK_KHR_external_memory_capabilities, VK_KHR_external_fence_capabilities, VK_KHR_external_semaphore_capabilities, VK_KHR_wayland_surface
      0.42367|D|vulkan| Available vulkan devices:
      0.42368|D|vulkan|  - name:Intel(R) Arc(tm) Graphics (MTL) vendor:32902 version:104857607 type:Integrated
      0.42369|D|vulkan|  - name:llvmpipe (LLVM 19.1.7, 256 bits) vendor:65541 version:1 type:Cpu
      0.42369|D|vulkan| Trying to locate a vulkan device with type: Discrete
      0.42370|D|vulkan|  - Ignoring vulkan device with unsuitable type: name:Intel(R) Arc(tm) Graphics (MTL) vendor:32902 version:104857607 type:Integrated
      0.42374|D|vulkan|  - Ignoring vulkan device with unsuitable type: name:llvmpipe (LLVM 19.1.7, 256 bits) vendor:65541 version:1 type:Cpu
      0.42374|D|vulkan| Trying to locate a vulkan device with type: Integrated
      0.42374|D|vulkan|  - Found vulkan device with suitable type: name:Intel(R) Arc(tm) Graphics (MTL) vendor:32902 version:104857607 type:Integrated
      0.42381|D|vulkan| 177 supported Vk device extensions: VK_NV_compute_shader_derivatives, VK_MESA_image_alignment_control, VK_GOOGLE_user_type, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_decorate_string, VK_EXT_ycbcr_image_arrays, VK_EXT_vertex_attribute_divisor, VK_EXT_tooling_info, VK_EXT_texel_buffer_alignment, VK_EXT_swapchain_maintenance1, VK_EXT_shader_viewport_index_layer, VK_EXT_shader_subgroup_vote, VK_EXT_shader_replicated_composites, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_sampler_filter_minmax, VK_EXT_sample_locations, VK_EXT_robustness2, VK_EXT_shader_module_identifier, VK_EXT_private_data, VK_EXT_primitives_generated_query, VK_EXT_pipeline_robustness, VK_EXT_scalar_block_layout, VK_EXT_pipeline_library_group_handles, VK_EXT_physical_device_drm, VK_EXT_nested_command_buffer, VK_EXT_mutable_descriptor_type, VK_EXT_multi_draw, VK_EXT_mesh_shader, VK_EXT_memory_budget, VK_KHR_sampler_ycbcr_conversion, VK_EXT_shader_atomic_float, VK_EXT_separate_stencil_usage, VK_KHR_shader_terminate_invocation, VK_KHR_present_wait, VK_KHR_shader_float_controls2, VK_KHR_present_id, VK_KHR_pipeline_executable_properties, VK_EXT_pci_bus_info, VK_KHR_shader_maximal_reconvergence, VK_EXT_pipeline_protected_access, VK_KHR_multiview, VK_EXT_legacy_dithering, VK_AMD_buffer_marker, VK_EXT_host_image_copy, VK_KHR_line_rasterization, VK_KHR_external_semaphore_fd, VK_EXT_pipeline_creation_feedback, VK_KHR_global_priority, VK_KHR_ray_tracing_maintenance1, VK_KHR_acceleration_structure, VK_KHR_cooperative_matrix, VK_KHR_ray_tracing_pipeline, VK_KHR_map_memory2, VK_KHR_zero_initialize_workgroup_memory, VK_KHR_incremental_present, VK_KHR_create_renderpass2, VK_KHR_maintenance5, VK_KHR_load_store_op_none, VK_EXT_external_memory_dma_buf, VK_KHR_maintenance6, VK_KHR_dedicated_allocation, VK_KHR_storage_buffer_storage_class, VK_EXT_custom_border_color, VK_EXT_image_view_min_lod, VK_KHR_copy_commands2, VK_KHR_driver_properties, VK_KHR_maintenance7, VK_KHR_buffer_device_address, VK_KHR_draw_indirect_count, VK_EXT_shader_stencil_export, VK_EXT_queue_family_foreign, VK_KHR_shader_subgroup_extended_types, VK_EXT_ycbcr_2plane_444_formats, VK_EXT_line_rasterization, VK_VALVE_mutable_descriptor_type, VK_KHR_bind_memory2, VK_EXT_subgroup_size_control, VK_KHR_maintenance3, VK_EXT_host_query_reset, VK_EXT_pipeline_creation_cache_control, VK_KHR_deferred_host_operations, VK_KHR_ray_query, VK_KHR_external_fence_fd, VK_KHR_vulkan_memory_model, VK_KHR_fragment_shading_rate, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_EXT_4444_formats, VK_KHR_compute_shader_derivatives, VK_KHR_calibrated_timestamps, VK_KHR_variable_pointers, VK_EXT_descriptor_buffer, VK_KHR_ray_tracing_position_fetch, VK_KHR_8bit_storage, VK_EXT_transform_feedback, VK_KHR_depth_stencil_resolve, VK_EXT_map_memory_placed, VK_EXT_index_type_uint8, VK_KHR_device_group, VK_KHR_external_fence, VK_KHR_uniform_buffer_standard_layout, VK_KHR_push_descriptor, VK_EXT_color_write_enable, VK_EXT_fragment_shader_interlock, VK_KHR_get_memory_requirements2, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_dynamic_rendering, VK_EXT_attachment_feedback_loop_dynamic_state, VK_KHR_dynamic_rendering_local_read, VK_INTEL_shader_integer_functions2, VK_EXT_shader_subgroup_ballot, VK_KHR_format_feature_flags2, VK_KHR_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_KHR_maintenance4, VK_KHR_maintenance2, VK_KHR_imageless_framebuffer, VK_EXT_calibrated_timestamps, VK_EXT_shader_atomic_float2, VK_KHR_external_memory_fd, VK_EXT_extended_dynamic_state2, VK_KHR_external_semaphore, VK_KHR_image_format_list, VK_EXT_border_color_swizzle, VK_KHR_index_type_uint8, VK_KHR_shader_draw_parameters, VK_KHR_relaxed_block_layout, VK_KHR_external_memory, VK_KHR_shader_expect_assume, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_shader_float_controls, VK_EXT_non_seamless_cube_map, VK_KHR_shader_integer_dot_product, VK_KHR_shader_quad_control, VK_KHR_shader_non_semantic_info, VK_EXT_depth_bias_control, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_spirv_1_4, VK_KHR_swapchain, VK_KHR_descriptor_update_template, VK_EXT_display_control, VK_KHR_swapchain_mutable_format, VK_EXT_provoking_vertex, VK_EXT_depth_clamp_control, VK_EXT_global_priority_query, VK_EXT_attachment_feedback_loop_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_EXT_buffer_device_address, VK_EXT_conditional_rendering, VK_EXT_depth_clip_control, VK_EXT_conservative_rasterization, VK_EXT_depth_clamp_zero_one, VK_EXT_global_priority, VK_KHR_shader_float16_int8, VK_EXT_depth_clip_enable, VK_KHR_maintenance1, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_descriptor_indexing, VK_KHR_16bit_storage, VK_KHR_timeline_semaphore, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_primitive_topology_list_restart, VK_EXT_graphics_pipeline_library, VK_EXT_image_2d_view_of_3d, VK_EXT_post_depth_coverage, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_KHR_pipeline_library, VK_EXT_image_sliced_view_of_3d, VK_EXT_inline_uniform_block, VK_KHR_separate_depth_stencil_layouts, VK_KHR_synchronization2, VK_EXT_legacy_vertex_attributes, VK_EXT_load_store_op_none
      0.42384|D|vulkan| The following Vulkan device extensions are not supported and will be skipped: VK_EXT_memory_priority, VK_NV_device_diagnostic_checkpoints
      0.42393|D|vulkan| Attempting to create vulkan device with the following 23 vulkan device extensions: VK_KHR_swapchain, VK_EXT_memory_budget, VK_EXT_robustness2, VK_KHR_ray_query, VK_KHR_ray_tracing_pipeline, VK_KHR_acceleration_structure, VK_KHR_deferred_host_operations, VK_KHR_get_memory_requirements2, VK_KHR_external_memory_fd, VK_KHR_external_semaphore_fd, VK_KHR_external_fence_fd, VK_KHR_image_format_list, VK_KHR_external_memory, VK_KHR_external_fence, VK_KHR_external_semaphore, VK_KHR_dedicated_allocation, VK_EXT_queue_family_foreign, VK_KHR_bind_memory2, VK_KHR_create_renderpass2, VK_KHR_maintenance2, VK_KHR_multiview, VK_KHR_push_descriptor, VK_KHR_timeline_semaphore
      0.42718|D|vulkan| Created Vulkan device from Intel(R) Arc(tm) Graphics (MTL)
      0.42808|D|gfx| GFXCardProfiler (Vulkan) - Setting capability 'maxTextureWidth' to 8192.
      0.42809|D|gfx| GFXCardProfiler (Vulkan) - Setting capability 'maxTextureHeight' to 8192.
      0.42809|D|gfx| GFXCardProfiler (Vulkan) - Setting capability 'maxTextureSize' to 8192.
      0.42809|D|gfx| GFXCardProfiler (Vulkan) - Setting capability 'autoMipMapLevel' to 1.
      0.42809|D|gfx| GFXCardProfiler (Vulkan) - Setting capability 'lerpDetailBlend' to 1.
      0.42810|D|gfx| GFXCardProfiler (Vulkan) - Setting capability 'fourStageDetailBlend' to 1.
      0.47874|D|initShaderGen| Failed to remove file /temp/shaders/procedural/autogenConditioners.h
      0.49351|D|vulkan| Vulkan render initialized
      0.49355|I|vulkan| Driver Name: Intel open-source Mesa driver
      0.49355|I|vulkan| Driver Info: Mesa 25.0.7-0ubuntu0.25.04.1
      0.52687|D|GELua.core_settings_graphic.graphic| Sanitizing display - //./DISPLAY3: Passed.
      0.52687|D|GELua.core_settings_graphic.graphic| Sanitizing display mode - Window: Passed.
      0.52688|D|GELua.core_settings_graphic.graphic| Sanitizing display resolution for Window mode - 1280 720: Passed.
      0.52828|D|imgui| Loading 13 imgui fonts...
      0.52832|D|imgui| Adding fonts to imgui:
      0.52836|D|imgui|      'cairo_bold'->'ui/common/Cairo-Bold.ttf' Scale: 1.3  RangeCount: 3
      0.52839|D|imgui|      'cairo_regular'->'ui/common/Cairo-Regular.ttf' Scale: 1.3  RangeCount: 3
      0.52844|D|imgui|      'cairo_regular_medium'->'ui/common/Cairo-Regular.ttf' Scale: 1.8  RangeCount: 3
      0.52850|D|imgui|      'cairo_semibold_large'->'ui/common/Cairo-SemiBold.ttf' Scale: 2  RangeCount: 3
      0.52866|D|imgui|      'consola_regular'->'ui/common/win/consola.ttf' Scale: 1  RangeCount: 4
      0.52883|D|imgui|      'icons'->'ui/common/fa-solid-900.ttf' Scale: 3  RangeCount: 1
      0.53040|D|imgui|      'notosans_jp_regular'->'ui/common/NotoSansJP-Regular.otf' Scale: 1  RangeCount: 3004
      0.53120|D|imgui|      'notosans_kr_regular'->'ui/common/NotoSansKR-Regular.otf' Scale: 1  RangeCount: 3
      0.53399|D|imgui|      'notosans_sc_regular'->'ui/common/NotoSansSC-Regular.otf' Scale: 1  RangeCount: 2506
      0.53601|D|imgui|      'notosans_tc_regular'->'ui/common/NotoSansTC-Regular.otf' Scale: 1  RangeCount: 7
      0.53609|D|imgui|      'prompt_regular'->'ui/common/Prompt-Regular.ttf' Scale: 1  RangeCount: 3
      0.53611|D|imgui|      'robotomono_regular'->'ui/common/RobotoMono-Regular.ttf' Scale: 1  RangeCount: 4
      0.53645|D|imgui|      'segoeui_regular'->'ui/common/win/segoeui.ttf' Scale: 1  RangeCount: 4
      0.53650|D|getImFontAtlasHash| atlas->Flags: 0
      0.53650|D|getImFontAtlasHash| atlas->TexDesiredWidth: 0
      0.53650|D|getImFontAtlasHash| atlas->TexGlyphPadding: 1
      0.53650|D|getImFontAtlasHash| atlas->TexPixelsUseColors: false
      0.53650|D|getImFontAtlasHash| atlas->Fonts.Size: 13
      0.62561|D|load| imguiAtlas cache loaded GE=0.37.0.0.0 imgui=1.89.8 WIP
      0.62949|D|imgui| font texture contains 13 fonts. Atlas size: 4096x16384px
      0.62949|D|imgui|  - cairo_bold           [24.3 px]:    292 glyphs
      0.62950|D|imgui|  - cairo_regular        [24.3 px]:    292 glyphs
      0.62950|D|imgui|  - cairo_regular_medium [33.7 px]:    292 glyphs
      0.62950|D|imgui|  - cairo_semibold_large [37.4 px]:    292 glyphs
      0.62950|D|imgui|  - consola_regular      [18.7 px]:    465 glyphs
      0.62951|D|imgui|  - icons                [56.1 px]:     16 glyphs
      0.62951|D|imgui|  - notosans_jp_regular  [18.7 px]:   3685 glyphs
      0.62951|D|imgui|  - notosans_kr_regular  [18.7 px]:    388 glyphs
      0.62951|D|imgui|  - notosans_sc_regular  [18.7 px]:   3220 glyphs
      0.62952|D|imgui|  - notosans_tc_regular  [18.7 px]:  16064 glyphs
      0.62952|D|imgui|  - prompt_regular       [18.7 px]:    299 glyphs
      0.62952|D|imgui|  - robotomono_regular   [18.7 px]:    460 glyphs
      0.62952|D|imgui|  - segoeui_regular      [18.7 px]:    465 glyphs
      0.62952|D|imgui| 26230 glyphs totally
      0.65300|E|GELua.lightManager| Failed to init default system:
      0.79004|D|_mapMaterial| [Material::mapMaterial] - Cannot map unnamed Material - settings/game-settings-default.cs
      1.14227|I|GELua.| ============== GELUA VM loaded ================
      1.29697|D|run| Started up in 1.37 seconds: fs: 125ms, fs: 61ms, singletonThread: 6ms, modules: 142ms, TScmdline: 912ms, cef2: 118ms
      1.84084|D|fmod| Opened project '/art/sound/fmod/desktop/main_preload.assets.bank' in 0.088 seconds. [Preload sample data]
      1.92117|D|fmod| Opened project '/art/sound/fmod/desktop/main_preload.streams.bank' in 0.080 seconds. [Preload sample data]
      2.01100|D|fmod| Opened project '/art/sound/fmod/desktop/vehicle_preload.assets.bank' in 0.090 seconds. [Preload sample data]
      2.09137|D|fmod| Opened project '/art/sound/fmod/desktop/vehicle_preload.streams.bank' in 0.080 seconds. [Preload sample data]
      2.13698|D|fmod| Opened project '/art/sound/fmod/desktop/ambient_maps.streams.bank' in 0.046 seconds.
      2.18760|D|fmod| Opened project '/art/sound/fmod/desktop/music.assets.bank' in 0.051 seconds.
      2.22814|D|fmod| Opened project '/art/sound/fmod/desktop/music.streams.bank' in 0.040 seconds.
      2.26867|D|fmod| Opened project '/art/sound/fmod/desktop/speech.assets.bank' in 0.040 seconds.
      2.30920|D|fmod| Opened project '/art/sound/fmod/desktop/speech.streams.bank' in 0.040 seconds.
      2.35986|D|fmod| Opened project '/art/sound/fmod/desktop/ui.assets.bank' in 0.051 seconds.
      2.40037|D|fmod| Opened project '/art/sound/fmod/desktop/ui.streams.bank' in 0.040 seconds.
      2.44090|D|fmod| Opened project '/art/sound/fmod/desktop/vehicle.assets.bank' in 0.040 seconds.
      2.48645|D|fmod| Opened project '/art/sound/fmod/desktop/vehicle.streams.bank' in 0.045 seconds.
      2.56171|D|fmod| Opened project '/art/sound/fmod/desktop/main_preload.strings.bank' in 0.075 seconds. [Preload sample data]
    
     
  20. Arild

    Arild
    Expand Collapse

    Joined:
    Sep 5, 2025
    Messages:
    2
    Ref my previous https://www.beamng.com/threads/linux-port-–-feedback-known-issues-and-faq.86422/page-48#post-1875552 my cheap but adequate Cammus C5 is recognized as a Xbox thumb controller and not a wheel when using the Native Binary = no FFB .
    Was hoping the jump to SDL3 could fix this but it seems not. Tried from Steam as well with wayland hint.
    What version of SDL3 is used ? The usb id's for the C5 was committed to SDL2 and 3 in 2024 https://github.com/libsdl-org/SDL/commit/ce9177b64ffd325fbe30fdd410540b2fc506db0b
    Any SDL_* hints that can help to identify it as a wheel ?
    This s**** as the performance of the Native binary is ~ 50% better than proton on my 3060 / Ryzen5 setup.
     
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