Hello Mr Tanner! First off, thank you for making the awesome Lamborghini Countach mod! I'm currently using version 0.46 as I havent seen an update and it doesnt seem to need one as of BeamNG version 34.2, the car is still working... However, I have a question for you: I have been trying to figure out how to make the sunscreen tint on the windshield window smaller. I can open some of the .dds in a gfx editor known as GIMP. But I am not smart enough to figure out wich one I need to change, or how, to make this happen... As seen, I love driving from inside the cars, the driver camera. That is where the shaded/tinted screen becomes much too big. It looks great from the outside but I'm guessing the perspective from interior camera makes it way to big so I need it to be half as high as on the picture. Many greetings from Finland.
im in the police version of the car but the ai police dont see me as the police and they chase me how to i fix
I have seen this behaviour as well and I think it is a bug. We are supposed to have the word "police" in the configname for a copcar to be able to chase speeders and make arrests by smashing into the speeders, but we still get chased ourselves if there are AI police already spawned. The only workaround I know of is to activate your sirens to make the AI squadcars try to avoid you like regular AI cars do, but that still dont seem to drop the cop aggro. This probably needs to be posted to BeamNG as bugreport.
You can fix this small issue by simply opening the mod file, finding the info.json of the police config (e.g. info_policejp.json) and changing the value of "Config Type" from "Factory" to "Police".