WIP Beta released KLJP 1.1 RELEASE

Expansive and immersive configuration pack focused on Japanese autos

  1. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    7,143
    Definitely not a game issue because this parameter is not a thing in the vanilla game at all, searched in all files and it doesn't exist. And it's not even in the current Jbeam files of the mod so no idea what you are talking about tbh.
     
  2. xXNitroGamerXx

    xXNitroGamerXx
    Expand Collapse

    Joined:
    Jul 27, 2018
    Messages:
    147
    so i had a weird ass dream where you guys were adding alot more vehicles but you said you were holding out intil 0.26. the vehicles to be added next was a modern japanese version of the wentward bus. a weird wierd pigeon with tons of configurations and more but i forgot what else.
    --- Post updated ---
    you sent a teaser about a "limo" pigeon
     
    • Like Like x 2
  3. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    4,232
    yeah i got the exact syntax wrong, its supposed to be "clutchDisengageRPM"
    https://www.beamng.com/threads/0-25-discussion-thread.86447/page-25
    see my post here
     
  4. 耀骑士-临光

    耀骑士-临光
    Expand Collapse

    Joined:
    Feb 2, 2022
    Messages:
    64
    I looked at the points on the door. I guess the door has collision volume, but the iron sheet outside is not generated normally
    I don't think it's my problem. Would you like to see the error report?
    1.png 2.png
     
  5. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    4,232
    i mean-
    i hope its just a mod causing issues because ive had no other reports of this bug from my own team or anyone else
    send over the error report whenever you can
     
  6. 耀骑士-临光

    耀骑士-临光
    Expand Collapse

    Joined:
    Feb 2, 2022
    Messages:
    64
    Please see if this is it?
    3.png 4.jpg
     
    #806 耀骑士-临光, Jun 19, 2022
    Last edited: Jun 19, 2022
  7. kwai38

    kwai38
    Expand Collapse

    Joined:
    Oct 28, 2017
    Messages:
    456
    Have you tried disabling all other mods apart from KJLP (as well as reloading the game), then checking if the doors appear again?
    Looks like there's a lot more going wrong than just the sunburst o_O
     
  8. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,084
    No, that's simply the map.
     
    • Agree Agree x 3
    • Like Like x 1
  9. Agent_Y

    Agent_Y
    Expand Collapse

    Joined:
    Jul 10, 2020
    Messages:
    7,143
    Please test it on a different map than the CrashHard 2.0 one, which causes billions of errors because for some reason it was uploaded in EXTREMELY unfinished state
     
  10. 耀骑士-临光

    耀骑士-临光
    Expand Collapse

    Joined:
    Feb 2, 2022
    Messages:
    64
    I tried it on all my maps, but it was still the same. I restarted the game and regenerated the vehicle, but the problem still exists.
    --- Post updated ---
    This map does cause other maps and material problems.
    But I'm used to it.;)
    --- Post updated ---
    I have already checked. The mod version is the latest version
     
    #810 耀骑士-临光, Jun 20, 2022
    Last edited: Jun 20, 2022
  11. moses72

    moses72
    Expand Collapse

    Joined:
    Feb 4, 2021
    Messages:
    1,622
    uninstall/reinstall
    if that doesn't work idk your game is very bugged i guess
     
  12. 耀骑士-临光

    耀骑士-临光
    Expand Collapse

    Joined:
    Feb 2, 2022
    Messages:
    64
    It's not a game mistake, it's a map
    Because there are some mistakes in that picture about this map called crashhard 2.0
    --- Post updated ---
    I have installed many mods for my games. There are some outdated and wrong mods.
    --- Post updated ---
    I have deleted some outdated mods, but the problem still exists
     
    #812 耀骑士-临光, Jun 20, 2022
    Last edited: Jun 20, 2022
  13. xXNitroGamerXx

    xXNitroGamerXx
    Expand Collapse

    Joined:
    Jul 27, 2018
    Messages:
    147
    upload_2022-6-20_20-48-51.png View attachment 922926 i know the 2022 is suppose to be a facelift or whatever but i did a headcanon
    --- Post updated ---
    --- Post updated ---


    --- Post updated ---
    [top picture] left (2nd gen = 2022) middle (1st gen facelift = 2017) right (1st gen = 2013)

    [bottom picture] left (1st gen = 2013) middle (1st gen facelift = 2017) right (2nd gen = 2022)
     

    Attached Files:

    • upload_2022-6-20_20-53-50.png
  14. Dexl

    Dexl
    Expand Collapse

    Joined:
    May 29, 2021
    Messages:
    185
    gonna post this again to see if anyone can help me this time -
    all of the sunburst electric motors have the same power and torque curve values in game, but in the jbeams it is normal
    also the powercurve is really messed up
    anyone can help/
    (and yes, i have tried re-installing kljp but it didnt work,, and i had this issue before 0.25)
     
  15. alashazam

    alashazam
    Expand Collapse

    Joined:
    Jan 14, 2022
    Messages:
    11
    Update 0.25 made some changes to the SBR4 so all the variants with 19x11 rear wheels spawn without tires.
     
  16. U00JLH5

    U00JLH5
    Expand Collapse

    Joined:
    Dec 23, 2019
    Messages:
    1
    Great mod overall, but the gauge cluster on the Pessima 2.0 SE SR-Tecnica is a missing texture and some tires on the configs were broken by the update (mainly the on the Hirochi SBR4). I think that you should check those. Keep up the good work!
     
  17. Jesuro Asurka

    Jesuro Asurka
    Expand Collapse

    Joined:
    Jun 26, 2022
    Messages:
    1
    the problem i have is with the setup i have on an awd covet the rear tires blow up if you switch into reverse while revving also that the centercaps are very bendy at high speeds
     
  18. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    4,232
    this is most definitely caused my another mod
    if you have WBIMP or DPMP installed, uninstall it for KLJP to work properly.
    known issues, being patched.
     
  19. IcedRoad

    IcedRoad
    Expand Collapse

    Joined:
    Apr 10, 2022
    Messages:
    3
    Error makes SBR facelift unusable. Vehicle disabled due to exception, most likely because of the maps in the gauge cluster, console mentions "Uncaught ReferenceError: map is not defined." Error in the console repeats:

    TypeError: Cannot read property "tll" of undefined
    at onMessage (local://local/ui/modules/apps/Messages/app.js:66:19)
    at Scope.$broadcast (local://local/ui/lib/ext/angular/angular.js:1800:28)
    at Object.$window.HookManager.trigger
    (local://local/ui/lib/int/vueService.js:612:42)
    at $window.multihookUpdate (local://local/ui/lib/int/vueService.js:620:26)
    at <anonymous>:1:40

    SBR rear wheels also don't share the same tire diameter as the more slim front wheels and are missing.

    This is the only car with this error. As far as I know everything else runs beautifully! Not sure if it's just a problem on my end or what.
     
  20. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,084
    This is an error relating to the screens inside the car, and typically appears because of an initial LUA exception. Please scroll up a bit until you see "FATAL LUA ERROR:" and post the following lines here.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice