Experimental KissMP - new multiplayer mod for BeamNG.drive

Discussion in 'Utilities and programming' started by The HellBox, Nov 6, 2020.

  1. RealGunpreacher

    RealGunpreacher
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    Sounds really good ^^
     
  2. Dummiesman

    Dummiesman
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    What do you mean by smoke sync here? Tire smoke?
     
  3. RealGunpreacher

    RealGunpreacher
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    Exactly
     
  4. Dummiesman

    Dummiesman
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    Not explicitly. But depending on the sync quality, the vehicles should naturally emit it based on the way they're being driven.
     
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  5. RealGunpreacher

    RealGunpreacher
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    But you can see the other person drifting , right?
     
  6. NOCARGO

    NOCARGO
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    Oh yes can definitely confirm :p
     
  7. RealGunpreacher

    RealGunpreacher
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    is it laggy when your really close to the other person like in beam mp?
     
  8. NOCARGO

    NOCARGO
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    It depends on the circumstances. Up to 3 or 4 cars at low speeds, like drifting is pretty smooth. High speeds and overtaking gets a little tricky, at least for my outdated pc specs.
     
  9. RealGunpreacher

    RealGunpreacher
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    Ok and what about the crash physics ? At beam mp i noticed at highspeed „taps“ only the person that tapped the other sees the damage but the car in front doesnt?
     
  10. mumbooer

    mumbooer
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    I can't find the port for my server
     
  11. DAF AFG

    DAF AFG
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    Hi there!
    I just came across a problem, but I think it got lost in the s***storm from earlier, if I may call it that. Yesterday, I tested this mod on my PC, and it worked fine. Just now, I tried starting the game again, and it gives me the error: 'BeamNG has exited unexpectedly. 0xC0000374 - STATUS_HEAP_CORRUPTION' before making it to the main menu.

    The error code when copied is as follows:
    BeamNG.drive 0.20.2.0 0xC0000374 STATUS_HEAP_CORRUPTION

    I've been able to establish it's the KISSMultiplayer.zip file in my mods folder that is, at least partially, the problem - as the game runs fine without it. As such, I'm posting this here, and not contacting the developers of the game. Yet, anyway.
    I'm on Windows 10, 16G RAM, 4,3-ish GHz processor, other specifications I can't list by heart right now, and I've tried re-installing the mod and bridge. All I know is that this PC can run Beam without any issues.

    One more thing: I also installed this mod on an old laptop, and I haven't yet experienced the same problem there.

    Any ideas?
     
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  12. Dummiesman

    Dummiesman
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    After you launch the server, it'll generate a config json file. The default port is 3698.

    Hmm, this is a strange one. I know that the GUI for some reason is very picky, and minimizing the game / unfocusing it can cause a crash.
     
  13. P_enta

    P_enta
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    crash physics are ultra smooth and on point given your ping is 100ms or less. Everything from headlights to fire is synced. There is 0 lag, only lag you get is someone first spawning a car but you can’t get around thst.
     
  14. mumbooer

    mumbooer
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    I can't find my Server address
     
  15. DAF AFG

    DAF AFG
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    So, I re-started the game with everything installed. As you mentioned minimizing the game might cause a crash, I rammed alt-enter a few times before the point where it used to crash, and it started just fine..... Weird.
     
  16. The HellBox

    The HellBox
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    BeamNG Team

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    So, we have a hotfix ready!

    It includes following fixes:

    • Fix server jams(In theory)
    • Limit player name size to 32 characters
    • You won't get kicked anymore due to case differences in level name. (ex. if game uses gridmap and server uses GridMap)
    • Added a divider to the player list, so you can see the ping of people with longer usernames
    • Fixed the way chat messages were displayed, now it won't remove percent signs etc.
    • The mod will now check if engines have stalled, or otherwise desynced, and rectify the situation. Cars shouldn't drive around with the engine turned off anymore.
    • Spawn default vehicle after joining the server, to avoid confusion with "Replace current" when spawning a new vehicle
    • Fix unpacked mods beeing mounted
    • Fix errors in sync code, it should work a lot better now
    • Attempt to fix vehicle shaking while they stay still
    Installing this hotfix in highly recommended for both players and server owners, but you're not forced to update
     

    Attached Files:

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  17. ClassicMike

    ClassicMike
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    why don't you just
    try it and clear your doubts :D
     
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  18. NOCARGO

    NOCARGO
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    Note to KissMP devs : sometimes this ↓ happens when other players are editing.



    Okay, here a little drifting footage as it looks to me when things run smooth (when no lag spikes or other strangies are taking place)

     
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  19. RealGunpreacher

    RealGunpreacher
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    Can you may do a crash, and thx for vids
     
  20. NOCARGO

    NOCARGO
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    The bridge from the hotfix isn't working for me. When I click the .exe I just get a spinning wheel (the windows loading one) and nothing happens.
     
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