Yeah, this bug is still there. Here's a fixed version of bridge. I'll release newer fixed version soon
I just wanna ty for making this, I tried getting BeamMP to work with no luck, went into the discord and found other people with the same issue saying they had been waiting on a fix for 2 WEEKS, I'm so glad I heard about this
Hello everyone! We have a pretty cool new update for you KissMP 0.4.4 has been released! Changelog: Vehicle view distance! Now far away vehicles don't get spawned at your side, and they don't run any physics. This means that you can play on much more people on the same server. This is especially important for low-end PCs. Not to mention that this makes vehicle parts changes a lot less annoying! Fixes for 0.22.2 walking mode changes Dramatically improved stability of vehicle spawns Fix for bridge crashes when no default input device is present Removed ability to move KissMP UI windows out of BeamNG main window KissMP settings are now stored in /settings/ folder Bridge has to be updated! Download: https://github.com/TheHellBox/KISS-multiplayer/releases/tag/0.4.4
Hi, i want to make a private Hamachi server, how to make it? Update: I somehow made it but my friend can't connect to me, even when he is in my Hamachi room
Someone should run an RP server, where there are Cops, Civs & Criminals. Cops can like, do cop things like pulling people over n stuff. Crashes actually are treated like crashes and you only respawn when it's agreed on. I feel like it would be nice for the people who like the more realistic side of BeamNG --- Post updated --- I just realized I'm featured in the second picture attached to the mod! Even has my rally LeGran there How cool
*Rejoices in mobile i5*Haaaallelujah, Haaaallelujah, Hallelujah, Hallelujah --- Post updated --- Is it just cars that are out of view? For example, in JRI would it not simulate a car that was 20 meters away, but on the other side of some trees? And when it does start simulating a car, would you get the same lag you get with spawning a car before the update?
Yes, it's pretty bad. Because instead of car spawned already and driven around, you meet the freezes just in speed because incoming car (or more worse some cars) spawns in forward of you. Those are cars out of specific distance (300m default).
No. Lag is minimal, usually unnoticeable. It's not re-spawning car each time, view distance just "disables" it. The lag will appear if car wasn't spawned on your end before, but that's still a lot better than getting constant car re-spawns due to part updates. If you still don't like how feature works, it can be disabled in KissMP settings menu