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Just a few questions that I have

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Komr4de, Dec 3, 2017.

  1. Komr4de

    Komr4de
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    Joined:
    Apr 29, 2017
    Messages:
    6
    First question; is the vehicle Chase AI deliberately made to be so reckless? I'll just put in some comparisons;

    Random, Span, Flee AI;
    • Stops in front of obstructions, like vehicles (Though sometimes it hits the obstacle a little bit with little to no dent but stops after a bit.) or overtakes it sometimes.
    • If there is a vehicle in front of it, it slows down and doesn't tailgate it.
    • Slows down before turning; goes slow at corners and intersections.
    • Even at Risk level 1 they're still rather careful and do all of the above, yet they're still a bit prone to crashing, yet less prone compared to the Chase AI.
    Chase AI;
    • Rams stuff always, and even tries to power through another obstacle (Like another car.) in futility until its engine overheats instead of avoiding it.
    • Always doesn't slow down at turns, resulting in crashing at something, denting themselves, or tends to oversteer or understeer (Depends on the car. With the Grand Marshal it tends to understeer when turning.) which results in the car getting off the road or hitting something or even both.
    • Even at Risk Level 0.3 they're still reckless and crash almost all the time; they still speed too much and never slow down to turn.
    If that is a deliberate feature, would it be possible to add "Chase" modes in the future somewhat? Like "careful chase" and "reckless chase"?

    Second question; the new soundscape system (Which is great BTW.) only changes the vehicle horn. How does one change the siren of a police vehicle? Is it dependent on vehicle configs?

    Third question; for the police, is there a system planned that apart from the sirens, the headlights and taillights flash along with the siren?

    Also related; are there any plans to add world illumination to the lightbars (like the one on the Grand Marshal and the Sunburst)? The cone lightbar of the Gendarmerie Sunburst has the world illumination thing so I was wondering why the other ones don't have it.
     
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