WIP Beta released Jerr-Dan 50/60 Rotator [PAID early release]

Discussion in 'Land' started by VMFunPhysics, Sep 28, 2023.

  1. KenKen911

    KenKen911
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    Bro... Not even a week has passed yet...
     
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  2. VMFunPhysics

    VMFunPhysics
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    Cab and stuff.
     
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  3. jacko4634

    jacko4634
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    Can’t believe some people
    Looks great
     
  4. Fastruck

    Fastruck
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    dude this think looks amazing
    congrats on the mod
    I remember back when RoR was popular and they only had a select few of modders to attempt a rotator or wrecker
    it looks like beamng dose better with the cables i hated ror solid beam to be use as a winch it was a pain in the butte to do roll overs and the node grabbing was not as great as beams is
    congrats again and good luck
     
  5. mopspoonclock

    mopspoonclock
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    There are not enough words to describe how much I want to play with this with the new T-Series update. Whatever it costs is worth it!
     
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  6. jacko4634

    jacko4634
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    Has the new update caused any setbacks
     
  7. jacko4634

    jacko4634
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    How’s it going?
     
  8. mtb2003

    mtb2003
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    This looks premium, great work! Reminds me of the Rigs of Rods days, lots of wreckers back then. :)
     
  9. VMFunPhysics

    VMFunPhysics
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    It's going good. Gonna release the alfa soon.
     
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  10. KevIcon

    KevIcon
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    After reading this whole forum, I am very shocked I did NOT come across to this anytime sooner

    The BeamNG community should come look at this and get this guy to 20k subs lol, he does deserve it for being one dedicated modder and he deserves a lot of respect
     
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  11. Fastruck

    Fastruck
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    great job on the mod
    is the wrecker going to have a dragline winch in the back?
    --- Post updated ---
    I was back in RoR the beta tester for most oh those wreckers
    its just the winch lines was not as good as beam dose ror had more solid winch lines beam looks an feels like real cable
     
  12. VMFunPhysics

    VMFunPhysics
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    I was planning to do the third winch at the beginning - there is even a platform for it on the underlift boom. But now I'm thinking is it practical? I would not be able to put it as low as it can be on a real wrecker - at the underlift lower section - because it needs to fit somewhere and be there physically already when spawned. So it could maybe be at the top of the underlift where it begins on real wreckers, but it would be connected to about the same height as the main boom winches. And also, I'm at a point where I have to think about the performance of this mod. Every cable consists of lots of beams and nodes. So I might try this at some point, but not for the initial release.
     
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  13. Fastruck

    Fastruck
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    I was back in RoR the beta tester for most oh those wreckers
    its just the winch lines was not as good as beam dose ror had more solid winch lines beam looks an feels like acaul cable

    Oh okay cool
    I get your message about performance of the mod
    Still if you don't add more winches
    It's still a beamng first

    Maybe as beamng develope in New versions
    Of the sim the physics and performance gets better and better

    Winches and cable physics will get better and won't be a performance hit on the game

    Idk how other games like construction simulator do cable physics and animation
    Beamng developed might want to learn from those games
    On how they tackle that problem

    Good luck as always on your creations
    I can't wait to hear from your new updates on how this mod is coming along
     
  14. KevIcon

    KevIcon
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    Just a suggestion if that's fine, can the Vanilla Semi Truck wheels also be usable for this Wrecker?
    And same with the Jerr-Dan's Heavy Duty Wheels can also be usable for the Vanilla T-Series..

    I mean Idk feels like it'd be cool I guess
     
  15. VMFunPhysics

    VMFunPhysics
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    I suppose it could be done... This would need a separate wheel mod for T-series. And linking the T-Series wheels to Jerr Dan as a separate part. The Jerr Dan wheels are a little bit bigger - they may not fit to the T-series - I see very small gap between the chassis and wheels in some T-series models. And since it is a paid mod for now. I'm not sure if I should use much assets from the Vanilla trucks.
    --- Post updated ---
    Released the alfa.
     
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  16. mtb2003

    mtb2003
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    Swoosh, money your way! Thank you! :)
    Can't wait to follow the progress for this.
     
  17. DarthVaderOfficial

    DarthVaderOfficial
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    great work, keep it up!
     
  18. JoshD

    JoshD
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    Very nice work & thanks for the alpha release. This mod has been pretty fun but I wonder if I could make some suggestions.

    1. More narrow underlift, it's unable to pick up larger vehicles from the rear due to the wider duallies
    2. Wheel locker like what the DS Wheellift has. I tried to make it work but can't get anywhere with it

    Oh, spelling error, "Decrease Height Tear", where Tear should be Rear.

    Amazing work, I hope to see more down the line.
     
  19. VMFunPhysics

    VMFunPhysics
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    I'm thinking of another wheel lift design yes, I cannot make this L style wheel lift narrower because the L-arms need to fit somewhere, when not extended - they are almost touching each other. I'll take a look at the DS wheel lift. I'll fix the spelling error with the next update.
     
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  20. KevIcon

    KevIcon
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    True.. but here's another idea if that's okay to voice it out;

    How about the wrecker ON the T-Series?

    I'm just wondering after all if that's gonna be any possible
     
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