blender works great for beamng vehicle builds. thanks for the tutorial beamng! now i can build something huge for beamng.
Can anyone who has completed the tutorial, please share their file(s) with us or at least the final file? It will be helpful to all as we can self refer.
I hate to hate on this, but I triple checked my work and got to the section right before the axles and I can't even load anything into my game. I know it must be something small and simple that I missed or that changed since this tutorial, but I'm a little sad right now...
What is the problem? Does it show up in the vehicle selector? Or does the visible mesh just not appear?
I am able to get the file to show up in the vehicle browser. Then when I select it and click spawn new the camera zooms out to a view of the map. When I check the console, it says "autoplace | unable to autoplace: error getting node positions" I tried searching the forums for this issue and didn't find anything. I was pretty tired last night when I gave up on it. My guess is that I somehow messed up the jbeam exporter in blender. If you have any guesses, I would appreciate it. Thanks --- Post updated --- I reset all text files and made a new jbeam export of a simpler model. I got the jbeam to appear in game, looks different from the tutorial. Instead of green beams, I see blue beams with red nodes. I'm not sure if that is normal or not, but hey... progress!
I could get the first step right where I could see the mesh. After proceeding with the tutorial further and doing the visible mesh part, I now see nothing. I have checked the names and renamed everything to "tug_body" but it still doesn't show up in the game. Please help. The mapping name is right. Thanks for your time. Edit: It give me the ability to spawn it but after spawn it is blank. UPDATE: Mistake was inside .dae file where it was named CUBE by default. Replacing all words did not fix the problem except the invisible vehicle now spawns high above the ground.
I'm having the same issue as Shumayal. I have redone this tutorial 4 or 5 times now, and I have done my best to pay attention to all the small details. I swear when I figure this out I will make a descriptive, less vague tutorial... if any of us ever figure it out. In the mean time, I think I'll be putting more of my efforts to modding vehicles already in game since I can learn more by reverse engineering in game content rather than making something from scratch using an outdated tutorial... But in fairness I have learned a fair bit from the beginning N/B creation bit, and it has helped me understand all the files that make something work a little bit better.
I'm afraid videos are not possible. Making a full featured vehicle can take months, not to mention that it's not something that you can just copy from a video, but depends from the vehicle too. You will need 50 something videos or more to cover that.
I'm trying to model a vehicle, however 3DS Max is more confusing than I initially thought and Blender (what's suggested by the tutorial) is worse. I attempted to do ctrl+click to move a vertice but instead it started drawing some shape on the screen that disappeared. The E key was also useless.
[..]Blender (what's suggested by the tutorial) is an amazing free software that takes time to learn but that can achieve great things[..] FTFY Do you have any basic knowledge of how Blender works before attempting anything? You cannot run if you do not know how to walk..
Well, I spent several hours watching Blender tutorials, I should hope I have basic knowledge of it, unless it really is that hard to learn. Anyway, I think I'll just go back to map creation.
Excellent. You've just saved me a lot of time on researching, thank you so much. However, there's still so many things I want to know like what if I want to give the axle a model, or how do I do this with vehicles that have multiple parts to them including hinged parts like the doors? I can imagine how much of a pain the suspension is though - I've imported some of the original vehicles into blender to examine for tips and it looks like an extreme job to tackle. I do have a car mod cooking up, but I think I might be pushing myself a little too hard