Aha! That worked ^_^ Thanks! --- Post updated --- I am back on track Thanks for your help As you can see, I am also a master of Photoshop. The reskor body currently wobbles like an underinflated air mattress left outside in a gentle breeze. Is it good practice to add some internal jbeams to stiffen it? Or should I be tweaking the jbeam properties in the jbeam file?
I threw in a few interior beams and it seems to work pretty well. It would be better if I added more but I was just doing them in notepad because I didn't want to do the blender bits over again haha. I know I'm getting ahead of myself if I've blown an evening being confounded by a three-click operation in Blender, but will there be/is there already a tutorial on making vehicles out of separate pieces (chassis, body panels, suspension bits, etc) and anchoring them together?
I don't know what happened but everything's gone off the rails. I tried starting over to make a different car body now that I have an idea of how the jbeams structures are supposed to work, but following the same steps as the first time yields a console full of errors: "unable to get original node positions" The camera goes to the floor and is stuck there, and the debug menu won't open. Hitting K doesn't do anything. Everything works fine if I tab back to another vehicle. What's weird is the thing that was working yesterday is now giving me the same problem :/ I feel like I've messed something up translating a blender file to jbeams. I applied my mirror modifier and hit Ctrl-A and made sure Location, Scale, and Rotation were checked before exporting. I couldn't even get the Blender starter cube to load in the game. In blender, I typically leave the object origin at 0,0,0 and move things around in edit mode to make sure everything stays above the Z plane. I've also tried moving the object so the origin is above the Z plane. Neither option seems to be working today. Should I just take up pottery or something instead?
As far as I can tell all my brackets are paired up and I'm not missing any commas. I don't have any refNodes but it worked without them the first time I tried this. The jbeam file loads in NodeBeam editor but one of the nodes is red Should I try to make a refNodes section? Is the red node screwing me up? --- Post updated --- Oh nevermind the red one is just the first node in the list haha. I'll start working on that refNodes section --- Post updated --- Still no dice jbeam file (BTW your rock crawler and rock bouncer are neat-o. I totally blew a couple of hours cruising around the Utah map with those.)
Hm. I removed the extra commas and junk, cleared the cache, and tried again. Still the same problem :/
The camera works now for some reason but I'm still getting teh same "unable to get original node positions" message: Looks like there is a line of red text for every node and beam. I will do that. My bad cluttering up this thread.
what am i doing wrong with the collision triangles? i followed the same steps as the tutorial, but it wont show up ingame... EDIT: fixed, had forgotten to save jbeam file XD
Good But not exactly what I'm looking for. This tutorial is more for building from scratch. I have recently remodeled the pigeon but extending the body but don't know how to edit the jbeam correctly. - Looking for how to edit jbeam files already associated with a vehicle. - If you want a more detailed answer just ask
Hi there, I am having trouble creating my new mod. I have followed all the steps up to the point of the first game test, but the game does not recognise it. I have checked in the mods menu, and it is not there, I have tried using just a folder and a zip file, and neither work, and I have also tried placing both of these in the content/vehicles folder, and that also did not work. I remember after some certain updates, some mods would go "missing" that I had installed. Would be possible that it is the version that is the problem? (I am using the most current version- 0.61). Thanks!
How would I use the High Poly for the render with the low-poly Jbeam? BTW, the vehicle is built to be indestructible.
I exported it, it won't load in-game... Edit: It'll load, it turns out I had more than one Jbeam, and they conflicted with one another.
I know I'm bumping, but I'm stuck at the textures part. I have the everything up to the textures done, but I have no clue what to do from here.
Yeah, but this doesn't help me. What I need is a guide as what to keys to press, and what I do from there about the textures.
Troubles with 3D Model Sorry for bumping but i'm having issues with trying to get my 3D model to show up. I have my Jbeam showing up and i can crash into it. But when i add all the scripts that the tutorial said too, the project is still just a Jbeam. :/. I've added the materials.cs and name.cs and i'm pretty sure I've checked my main Jbeam script and i can't find whats going wrong. Anyone have any ideas for whats going on? Would appreciate