Thanks! It does crash now but sometimes the car I'm using to crash into it goes a little through my car, is that because collision triangles are not set up yet?
Are hydros correctly attached to the nodes that you have attached them to. Also make sure that they not too strong or too weak.
Very big problem with this tutorial: The tutorial shows hubwheels being added without an engine section added... for the wheels to show up there MUST be an engine section. If not there will be a syntax error and the car wont load, why hasn't this tutorial been edited yet?
When I paste the line of code for the nodes it doesn't indent like the highlighted code is in the picture. Will it be any work with it not being indented and is there a fix? I'm kind of new to this and I am working on my first vehicle.
Hello all, hopefully someone can help me find the right fix. i'm currently running v 0.4.2.0, now i haven't made any textures yet, just modeled and exported jbeams. i can get the j beams to show up on the truck, but when i spawn my own model, it never "spawns" or shows up. The game is still functional, i can change to another car with jbeams visible. but it seems my own car isnt working. I have downloaded this model online and it shows up and works fine in blender, it also exports just fine. but it never works in game. i have 75070 lines in notepad++, and plenty of horsepower behind my computer build. i have attached the files i've made so you can check them out for yourselves, unless someone has a fix that they know of. Any help is appreciated. Thanks, Charles
Check for a typo with what you've manually typed; they're silent killers. Also, looking in the console may give you useful information.
Followed tutorial as instructed, but the applied material (probably DAE file) isn't correctly paired with the nodes. I've tried different positions, models, etc but same thing happens all the time. Any suggestions?
It looks like you haven't applied location, rotation and scale (Ctrl-A menu in Blender) to the mesh object in the dae file. If you do that and re-export it should fix it. Looks good otherwise!
Hi, I followed your tutorial and came a long way, until I got this problem while constructing the axle subframe. I was making the support beams in the .jbeam file but only a few of them appear ingame, I dont know if I am doing something wrong or..? Here you can see there should be 2 beams connecting from 186 to 101 and 103: ~
Thanks, I figured out that the origin was not correctly placed in the blend file. How about shading? The edges seem to be too sharp, even if I try to use smooth shading.
Interesting read, however i use 3dsmax, im more about importing 3d. Odels, is it possible to use an already established car model? Thanks
Yes you can. Building the Jbeam (physical strcture) has little to do with the 3D Model itself, apart the shape, as you will have to build it manually, not converting it from the meshes.
so your saying I cant just convert a model edit a few lines of text, and away you go?? if that is the case then...i'm definitely not touching this one lol. I haven't bought this game yet as I want to see what can be done and cant be done. cheers
Jbeam is NOT 3D model. The Jbeam is a simplified structure that will be used for your physics. You shouldn't use the 3D Model to make a JBeam out of it, as it would be: -Way more complex than needed -Not stable physically
Before i make a decision on this game, is there a tutorial that will show me how to import a car mesh in and convert it, or is it way more complex than that? Thanks
Great tutorial as far is I got, but sadly... I followed the tutorial and I'm pretty stuck at the part of hydros. This is what it says I should use: ["b0","b7",{"factor":0.05,"steeringWheelLock":460,"lockDegrees":25}], I inserted my own nodes, but the game will crash. If I only use the first part ["id1:","id2:"], the vehicle will load, there won't be any connecting beams though. I will get various different error messages if I don't remove the last part, the last one I got was "table expected, got string".