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Ingame Autopilot

Discussion in 'Ideas and Suggestions' started by Dothero, Jul 12, 2019.

  1. Dothero

    Dothero
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    Joined:
    Oct 30, 2018
    Messages:
    29
    It will be cool if we had an autopilot for the SRB4 eSRB like tesla's autodrive mode.
    I'm aware of the IA but a more realistic implementation in the vehicle will be awesome.
    And if sometimes you have plenty of time (I know it will never happened), an autopilot that works with sensors and camera and not with path will be perfect.
     
  2. Dr. Death

    Dr. Death
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    Joined:
    May 12, 2016
    Messages:
    1,457
    you can kinda use the AI to a similar effect.
     
    • Agree Agree x 1
  3. CakeOnTheTop

    CakeOnTheTop
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    Joined:
    Jun 2, 2016
    Messages:
    26
    it'd just be the AI with a destination and a speed limit/cruise control
     
  4. steven99brains

    steven99brains
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    Joined:
    Jul 25, 2017
    Messages:
    27
    Yeah, it's kinda a challenge but you can set the AI for a car to go to a certain road, but you have to figure out the road and find it in the list. Then set a speed limit and the AI can get there.
     
    • Like Like x 2
  5. hduncan806

    hduncan806
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    Joined:
    Dec 26, 2015
    Messages:
    99
    Maybe if you could set up certain lanes for the ai to go on and certain spots you could tell the ai to stop and use turn signals and go when the light registers as green and stop when it registers at red but that would be a lot of work but if someone is up to the task I bet it is possible.
     
  6. ThreeDTech21

    ThreeDTech21
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    Joined:
    Sep 27, 2013
    Messages:
    1,472
    Is it possible to get the AI to fly a plane straight? all it would have to do is try to get the roll and pitch as close to to 0 degrees as possible, and maintain a constant speed (cruise control).

    the plane I am creating is based on thrusters for speed, pitch and roll, it is a very simple airplane, the pitch and roll of the airplane can easily be maintained by firing the appropriate thrusters.

    Also to skip all of the above. It wouldn't even need AI, If there's a way to create triggers that would activate the appropriate thruster at roll or pitch change would be great!

    The logic could work like this:

    is roll between -2 and 2 / Yes / Then do nothing
    is roll at -3 or lower / Yes / Then activate Thruster 4 until roll is at 0
    is roll at +3 or higher / Yes / then activate Thruster 6 until roll is at 0


    Same for Pitch and Speed, Im sure some lua code would work for this, problem is I don't know how to code
     
    #6 ThreeDTech21, Aug 14, 2019
    Last edited: Aug 14, 2019
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