Released Improved Siren Mod 3.5

Discussion in 'Mods and Skins' started by jojos38, Mar 20, 2021.

  1. JoshD

    JoshD
    Expand Collapse

    Joined:
    Dec 31, 2020
    Messages:
    1,413
    Here's a file I created to make things easier, using the "American Fire" preset I made as an example.

    Unpack it to your mods>unpacked folder so it looks like this in the address bar: ...\BeamNG.drive\0.XX\mods\unpacked\sirenmod_sirens

    The 'sirenmod_sirens' folder should contain 2 folders, art & presets.

    In 'art>sound', make a new folder & give it a name, something relating to the siren works. Put your siren audio files in there.

    In 'presets' goes the json file that contains the information. You can either put it directly in that folder or put it in a new country folder.

    Everything included should provide sufficient examples.
     

    Attached Files:

    #121 JoshD, Jan 13, 2025
    Last edited: Apr 4, 2025
  2. HavocWrecker1028

    HavocWrecker1028
    Expand Collapse

    Joined:
    Mar 28, 2025
    Messages:
    3
    Hey so when I'm going over 60, the audio starts to bug. how can I fix this?
     
  3. jojos38

    jojos38
    Expand Collapse

    Joined:
    Oct 22, 2013
    Messages:
    1,074
    Hello, unfortunately it is not fixable at current time due to how the game works

    The mod uses the "Torque3D" audio engine but BeamNG uses fmod (which isn't bugged), however fmod is not moddable
     
  4. variousartists_

    variousartists_
    Expand Collapse

    Joined:
    Apr 20, 2022
    Messages:
    37
    Just a quick question some of the sirens have a "manual" sound file that can’t be used. Is there a way to enable its use, or would it require changing a currently used sound?
     
  5. jojos38

    jojos38
    Expand Collapse

    Joined:
    Oct 22, 2013
    Messages:
    1,074
    It's a dead feature I tried to make a while ago, there is nothing attached to that in the code
     
  6. Yourlocalsid

    Yourlocalsid
    Expand Collapse

    Joined:
    Apr 5, 2025
    Messages:
    6
    Hello, I love this mod a lot but theres one thing I keep thinking.

    Is this mod still being updated?
     
  7. DaveBro

    DaveBro
    Expand Collapse

    Joined:
    Jul 11, 2024
    Messages:
    1,232
    If I'm correct, modder has said he's no longer working on BeamNG mods...
     
  8. JoshD

    JoshD
    Expand Collapse

    Joined:
    Dec 31, 2020
    Messages:
    1,413
     
    • Agree Agree x 2
  9. Yourlocalsid

    Yourlocalsid
    Expand Collapse

    Joined:
    Apr 5, 2025
    Messages:
    6
    Aw shit
    --- Post updated ---
    Hi, REALLY love this mod, when you mean stop developing does that also mean stop maintaining?
     
  10. jojos38

    jojos38
    Expand Collapse

    Joined:
    Oct 22, 2013
    Messages:
    1,074
    Hi, thank you, yes I stopped modding completely on BeamNG
     
  11. Yourlocalsid

    Yourlocalsid
    Expand Collapse

    Joined:
    Apr 5, 2025
    Messages:
    6
    Do you know how I could get someone to maintain this mod? Like hire somebody for this specific mod?
     
    • Like Like x 1
  12. jojos38

    jojos38
    Expand Collapse

    Joined:
    Oct 22, 2013
    Messages:
    1,074
    I can't really tell you, hiring a developer is extremely expensive, at least in my country. What do you want to do exactly?
    Today's AI could probably be able to work on this assuming you know how to guide it properly
     
    • Like Like x 1
  13. Yourlocalsid

    Yourlocalsid
    Expand Collapse

    Joined:
    Apr 5, 2025
    Messages:
    6
    so if the mod stops working im basically cooked
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice