Here's a file I created to make things easier, using the "American Fire" preset I made as an example. Unpack it to your mods>unpacked folder so it looks like this in the address bar: ...\BeamNG.drive\0.XX\mods\unpacked\sirenmod_sirens The 'sirenmod_sirens' folder should contain 2 folders, art & presets. In 'art>sound', make a new folder & give it a name, something relating to the siren works. Put your siren audio files in there. In 'presets' goes the json file that contains the information. You can either put it directly in that folder or put it in a new country folder. Everything included should provide sufficient examples.
Hello, unfortunately it is not fixable at current time due to how the game works The mod uses the "Torque3D" audio engine but BeamNG uses fmod (which isn't bugged), however fmod is not moddable
Just a quick question some of the sirens have a "manual" sound file that can’t be used. Is there a way to enable its use, or would it require changing a currently used sound?
Aw shit --- Post updated --- Hi, REALLY love this mod, when you mean stop developing does that also mean stop maintaining?
I can't really tell you, hiring a developer is extremely expensive, at least in my country. What do you want to do exactly? Today's AI could probably be able to work on this assuming you know how to guide it properly