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Importing BeamNG car meshes into 3DS Max, Missing some parts.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Calais, Apr 9, 2016.

  1. Calais

    Calais
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    Joined:
    Jan 12, 2014
    Messages:
    418
    Im trying to import the 200bx into 3ds max but it imports everything but the body..? Hasn't done this before. Any help would be great.
    6l5EbN1.png
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Sure your .dae is not modified?
     
  3. Scudetto

    Scudetto
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    Joined:
    Aug 16, 2012
    Messages:
    219
    Mkay, I'm having this same problem with some cars. Cars should not be modified.



     
  4. Scudetto

    Scudetto
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    Aug 16, 2012
    Messages:
    219
    Anything? Still have this problem.
     
  5. kerman

    kerman
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    Joined:
    Nov 23, 2013
    Messages:
    96
    i have it too.... help?
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Sounds to be something recurring with 3DS.
    Try importing the .dae in Blender, then export to some format that 3DS can import without issues.

    I remember reading somewhere that the 3DS DAE importer/exporter has some issues..
     
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