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Discussion in 'Land' started by LJ74, May 1, 2020.
now this is something i can spill pepsi all over myself to
You said you were open to name suggestions, not sure if that is still so, but shouldn't the name of the car be 200BX, cause you said the engine was a 2.0L, from what I remember if the engine is a 2.5L, it should be a 250BX, and if it is a 1.5L, it should be a 150BX. Just a thought, best of luck to you.
I've said 250BX is staying, even though I'm aware it doesn't really make sense lol. Mainly just because I want to keep it consistent with ICECREAM's 250BX front clip mod.
Okay, totally understand, hope the best for you.
Would it not be more efficient to use normal maps instead of modelling all the details?
Yes it's all getting baked onto a lowpoly model once all the high poly models are finished
Started a lot of rework on the body mesh, making it smoother and higher poly and fixing some inaccuracies like the trim line.
Mostly just front bumper and fender work for now, will be doing the hood and more fender next
Also decided to restart the frame mesh to be up to par with current detail and polycount standards and so I can start with the high poly mesh this time for baking.
That looks smooooooooooooth
looks sick keep up the good work
That looks so realistic! Keep it up!
Worked on it some more:
Biggest differences are around the front bumper, fender and the quarter panel
Also just thought i'd throw these in because I think these colours look cool and it shows off the shading, would love to recreate them in-game eventually
uagh that purple
Before: Yay headlights and taillights
After: Better cooling bro
i am so excited for this, s15 is one of my favorite cars!
Done with the body reworking
Starting the chassis now
you should livestream making it
I've thought about it, but it's really tiring and time consuming so I'd need to wait till I've got lots of free time to spare