How to switch your mod to Materials V1.5 (PBR) in BeamNG.drive 0.23

Discussion in 'Content Creation' started by Car_Killer, Jun 22, 2021.

  1. geobeck

    geobeck
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    This may not strictly be within the intent of this topic, but if I create a 1.5 material, using 2048 PNGs in the art/terrains folder for that level, written to the main.materials.json in the art/terrains folder, shouldn't it show up
    - in the materials list in the terrain painter tool
    - at the very least, in the materials library?

    If there's already a thread dealing with this topic, please point me in that direction. I find the forum search function to be of limited use.
     
  2. MatteCrystal

    MatteCrystal
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    That's what I was trying to do. I've finally figured it mostly via lots of trial and error. There are no forms, guides, or tutorials anywhere clearly outlining the whole process for creating a custom colorable paint scheme that also makes full use of 1.5 materials.

    I'll try to post a guide or youtube video at some point outlining the whole process so others don't have to go through the trashy experience I had to in order to get it to work.
     
    • Agree Agree x 1
  3. Chevy1980s

    Chevy1980s
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    So um... I tried to convert my old texture that had opacity, and I got it to eventually work but I had to disable
    //"diffuseMapUseUV": 1,
    //"colorPaletteMapUseUV": 1,
    or it would ghost parts of my textures. Does anyone know how these flags work?
     

    Attached Files:

    • bothdisabled.jpg
    • colorpall.jpg
    • diffuesmapuv.jpg
    • Screenshot738.jpg
  4. Agent_Y

    Agent_Y
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    These just set what UV the texture is used on. So you probably made it on the wrong UV.
     
  5. Chevy1980s

    Chevy1980s
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    I see on the bluebuck placeholder for getting the texture with pbr that the UVs did change between screenshots. Sadly, I don't really understand how the game can choose for UVs based on those. Thanks anyways man!
     
    #25 Chevy1980s, Sep 26, 2021
    Last edited: Sep 26, 2021
  6. Dark Krieger

    Dark Krieger
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    Can you explain in more detail how to transfer the mod to PBR support? I don’t understand how.
     
  7. PowerstrokeHD

    PowerstrokeHD
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    is there a way i can download the Kashira (with the pbr ofc) used on the example/tutorial?
     
  8. Neko-Neko

    Neko-Neko
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    I would really appreciate it if you could post a tutorial
     
  9. PowerstrokeHD

    PowerstrokeHD
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    yeah its on the new wiki but i still cant understand it
     
  10. Superneutrino

    Superneutrino
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    I hope this thread is also made for PBR textures of Maps??
    How can you convert textures for maps (roughness-files , heightfield-files from simple textures, ao-files) which all have the reddish appearance when viewed and also selected in the World editor?
     
    #30 Superneutrino, Mar 26, 2022
    Last edited: Mar 26, 2022
    • Agree Agree x 1
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