Solved How to setup the lighting for AO baking

Discussion in 'Mod Support' started by D-Troxx, Apr 16, 2016.

  1. D-Troxx

    D-Troxx
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    i would really like to know how to setup the lighting to get the best results with baking a texture for a car or wheels.
    and general tips for texturing are very welcome.
     
  2. Nadeox1

    Nadeox1
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    Baking AO

    Many people tend to overdo AO when baking.
    Some come up with really aggressive AO, others with completely black spots (usually because two objects are too near).
    There is no 'universal' setup for a good AO imho, all depends on your scene.

    Here's a few thing you can look at when baking:

    • Falloff
    Falloff decides how dark AO can get. I'd consider it as an 'AO Strenght'

    Higher the value, less darker AO. Lower or disabled, darker the AO.

    0 (disabled)
    http://i.imgur.com/1pAKk3L.jpg

    0.500


    1
    http://i.imgur.com/xNLUKu7.jpg

    • Margin
    Margin will help your model have less 'black' seams.
    It's inevitable in any 3D app. Very visible when the camera is far from the object.
    Bigger margin will make it less visible at greater distances.

    Margin 0px
    http://i.imgur.com/ubit1kr.jpg

    Margin 4px
    http://i.imgur.com/qIf18yH.jpg

    Personally I go for 4-6px.
     
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  3. D-Troxx

    D-Troxx
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    thanks a bunch for the response ;)
    --- Post updated ---
    @Nadeox1 . i have been trying the AO baking but i dont get the desired result. the texture get patches of black and i dont know how to fix this. do you know how to?

    Naamloos.jpg
     
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  4. Nadeox1

    Nadeox1
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    If you hide a mesh, it will still affect the render.
    Press ALT+H, it will unhide all the hidden meshes.
    If you have something intersecting the rim, it's probably the cause of that.

    Try to move the part you want to bake to a different layer else.
     
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