1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

How many updates until BeamNG leaves Early Access?

Discussion in 'General Discussion' started by Uzthiudiskazspreko, Sep 14, 2020.

  1. bluehawk360

    bluehawk360
    Expand Collapse

    Joined:
    Sep 28, 2014
    Messages:
    202
    The reason is the way each game engine handles different things. In BeamNG, the game engine is designed in a certain way to support certain features. (hence, why we haven't gotten things like multiplayer, scratch decals, etc.)

    For example. In the torque3D engine, getting the vehicle to move forward takes coding to allow users to set custom keybinds.

    The line of code would state: "if keybind state is down, set acceleration forward." (as a basic idea. Not actual code)

    Keybind would have to be coded to allow for custom keys and inputs. Torque3D and Unreal Engine handle this type of code differently, therefore a complete re-write of the game's code would be required. This would take years of time just to be able to implement all the features we currently have. That means we wouldn't get any actual gameplay updates for a few years.
     
    • Agree Agree x 3
  2. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,366
    A good analogy in my opinion is this:

    Imagine you're working on reconstructing a real life car but you don't know any dimensions, what materials it's made of, what engine it uses etc. & then suddenly one day you see the same car but fully restored & more pristine than yours. You then decide to totally abandon your current progress & the thousands of hours put into it by burning the car to the ground just to start over for no reason. When that's done, you restart the reconstruction for which you will need to spend another thousands of hours & thousands of $$$ but this time you use a shiny but totally not fitting frame for it. When you're done, it looks tip-top & gathers all the attention you could imagine, but the experience of driving it isn't there as the whole underside of the car is some generic thing that everyone can buy with nothing special or exciting to it
     
    • Agree Agree x 2
  3. Slugfest

    Slugfest
    Expand Collapse

    Joined:
    Jun 28, 2020
    Messages:
    1,124
    Thank you to all three of you for explaining it well (or linking Nadeox's explanation) - this is one of the good sides of the BeamNG community that I wish we saw more often :)
     
    • Like Like x 1
  4. Trophy

    Trophy
    Expand Collapse

    Joined:
    Aug 26, 2019
    Messages:
    1,643
    your welcome
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice