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How good is clutch simulation?

Discussion in 'General Discussion' started by Boris Lozac, Dec 14, 2021.

  1. kyleatkinson1994

    kyleatkinson1994
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    I 100% cannot replicate this, I'm guessing you are able to do this because your gameplay setting are assisting in some way.

    upload_2021-12-16_9-14-4.png

    This is how my driving aids are set and I can stall any vehicle in the game without issue.
     
  2. default0.0player

    default0.0player
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    This is because the backlash in the clutch is exaggerated. When IRL you slam into gear your engine will stall since the gearbox is not turning due to vehicle stopped. In BeamNG, the clutch "device" is like a torsion spring.
    When doing this, if the engine is heavy enough, the momentum might overcome the torsion spring of the clutch, thus not stall.
     
  3. kyleatkinson1994

    kyleatkinson1994
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    #23 kyleatkinson1994, Dec 16, 2021
    Last edited: Dec 16, 2021
  4. SKB

    SKB
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    one thing i would like the game to simulate is clutch juddering, like, when the clutch isnt exactly "new" or if the pressure plate has some unevenness, mainly noticeable when the clutch is slipping..

    also, the clutch backlash is very noticeable in the Citybus manual transmisson, and the T series, since, well, giant engines.
     
  5. angelo234

    angelo234
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    I've disabled all my driving assistance settings. This is basically the behavior for the basic covet 30% of the time (other 60% is not so bad low speed sputtering but still not stalling and 10% it stalls). I did try out the Vivace and it does stall everytime when just releasing the clutch without any throttle. But you can still replicate this weird low speed sputtering/backlash by giving it a little throttle but which you'd expect to stall.
     
  6. Turbo49>

    Turbo49>
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    Since every vehicle in game is basically brand new they would need to add some kind of wear system.
     
    • Agree Agree x 4
  7. angelo234

    angelo234
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    It'd be cool but I'm not even sure how you would develop a model that can produce uneven wearing of the clutch other than using randomness plus in realtime :) In the real world, no material is perfectly flat at the atomic level and no material has uniform density (some sections may have a hair more density than other sections meaning that some sections have different heat transferring properties) which is how uneven wear can occur. I think it'd be more feasible to simulate tire wear than clutch wear lol.
     
    • Agree Agree x 2
  8. ARES IV

    ARES IV
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    It should be noted that any modern engine ECU is automatically adjusting the trottle depending on engine load. I can drive my real life car up the step ramp from the underground parking in 1st gear with little issues at "idle" because the ECU will increase the throttle to the necessary level to avoid stalling the engine.

    It is easy to stall the engine when you stall it faster than the ECU can increase throttle. Slowly trying to stall it sees heavy fightback from the ECU that may put "the pedal to the metal" in an attempt for the engine not to stall.

    Nuff said, if you dont outright kill it, it just might keep going.
     
    • Agree Agree x 2
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