Unsolved how do light (headlights etc) materials work?

Discussion in 'Mod Support' started by Flying Dutchman, Jun 17, 2025.

  1. Flying Dutchman

    Flying Dutchman
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    Joined:
    Sep 17, 2023
    Messages:
    13
    Hi, i'm working on a t-series mod that's called the tigeon. ( https://www.beamng.com/threads/3-wheeled-t-series-or-pigeon-bigeon.105007/ )

    i'm having trouble getting the scaled up pigeon lights to display their material textures. the material is present in the main materials file, and also in the materials editor, but the material itsself is not findable in blender. when i search for the string pigeon_lights with winrar, it does show up in the main pigeon.dae file, but when i import it into blender, this material can't be found, so i can't change the name of the material in blender.






    can someone explain to me how this works?
     
  2. a plane guy

    a plane guy
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    Joined:
    Mar 14, 2021
    Messages:
    4,411
    Light material maps can usually be found in the jbeam files for the lights, there may be an error with how they are mapped which is stopping them from showing there textures. I’d check the pigeons headlight jbeam to get a reference of how the material maps work, you should be able to find them under the flexbody section of the jbeam
     
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