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how can i add functional wings to an automation export?

Discussion in 'General Discussion' started by stale, Apr 23, 2022.

  1. stale

    stale
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    Joined:
    Jun 14, 2020
    Messages:
    216
    i've been trying to find a way to attach some basic gliding wings to an automation car, but i haven't found a way to give them any collision in beamng. they don't detach from the body upon damage (whether unbreakable fixtures is toggled or not) and they don't interact with anything. what could i try to do to fix this? i think i was getting somewhere with BNEditor, and i managed to assign nodes and beams with the right weights, but the program crashed when i tried to add a collision triangle.
    car1.png ss2.png car3.png
     
  2. ramer201010

    ramer201010
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    Joined:
    Nov 3, 2021
    Messages:
    501
    Maybe try looking at the code of some other automation made planes. they work fine and i think you could use some code from them to make your glider.
     
  3. itzdaechoindawadaa

    itzdaechoindawadaa
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    Joined:
    Apr 9, 2021
    Messages:
    119
    I think you can mod a body to use in automaton, then export it into beamng. It may work. Emphasis on ‘may’.
     
    • Agree Agree x 1
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