i am having the same problem as Tomino_Domino, fenders will not show up and taillights are all over the place. already cleared cache multiple times. any mods known to interfere?
The repo tends to mess up downloads for me. Try deleting the mod, clear cache and then download the mod manually from the website modpage, that fixed shenanigans for me when I tested the update on my other pc. I don't think any mods interfere..
Weird, I'm not sure what's wrong. Is there a cpbuggydutchy.cdae in BeamNG\0.24\temp\vehicles\cpbuggydutchy ? Try deleting that, maybe it didn't get removed somehow
I think that if you would swap a small electric motor in this and have a nice 50/50 weight balance this could be a really fun zippy mobile. Maybe even a manual gearbox with an electric motor. Just an idea but i think it would suit this small little car alot.
I'd have to look into how electric stuff's done, but I'll see what I can do! I'm not sure if the manual transmission makes sense though.
As far as ive heard electric is easier to work with then gasoline in beam. Good luck with trying --- Post updated --- yeah ive done testing with some mods (1 2), and a low power electric motor with a 3 speed works really well. (basicly get a drift, in between and topspeed gear)
I'm having an issue where the lights are floating beside the car and the fenders aren't there, along with that the license plate is empty.
love this mod i thought that the yard kard could be fun with 100cc 2 stroke engine to realy make it feel like a go kart
Thanks! I actually do have a 2 stroke engine that I was going to add, it's not quite 100cc but I'll see what I can do
Like ive said before i think a little electric washing machine motor could be fucking epic. But i think maybe somthing like awd, or a like a digi speedo so i can read above 100kmh could be nice. Now im really stretching it but id like a front engine version, i think itd be nice to drift and more forgiving handeling. maybe even a FF layout