More CCF 2.0.0 Updates! LHD engbaycrap, and eCCF one now has the new stuff jbeamed the cover ___ _ Dealer plates, mainly for the thumbnails Thumbnail update More gauge lights and general improvements for conciseness And finally, crash safety improvements (40mph, still some edits to be done)
Current update 2.0.0 changelog, I’ll send this occasionally - Exhaust jbeams improved - Start exhaust now only emits on 1 side - Exhausts have more matted textures - Start bumper no longer has a body colour rim to it - Bonnet no longer/rarely sinks in - Doors now have more support - Front bumper more rigid and less prone to folding, with 2 rigidifiers and more crossing beams - Interior warning stickers separated for better readability and to get rid of the awful low quality textures. - Bonnet now has 3 nodes on the front rather than 5, and is more rigid - Full Body Panel retexture, with new door handle normals etc - Full internal retexture (excl. interior) - 200-4S now has its original intended horsepower back - new engbaycrap, with new radsupport, rear bumper support, huge front bumper support edits, and so on - new itb models - door lock models - new window seals - boot-quarter panel-roofrail flow edits - eCCF esc actually works - huge body model edits - door hinge is straight, and opens further - boot badge plinth is gloss again and boot liner is the correct texture - new engbay texture - engbay models improved - engine bay void cover with jbeam - windscreen border sides decreased - general small tweaks - CCF2 dealer plates (in the bumper options) - esc, abs and tcs lights replaced for realism - headlights now have spotlights - lhd engbaycrap - huge crash safety improvements - gauge lights almost redone
I just want to take a moment to note the engbay, engbaycrap, radsupport, and rigidifiers here, I love the way you work on this
Not sure if this is a known issue, but the 190-4 (M) config spawns up as LHD and not RHD like depicted in the thumbnail
Having do download mods to use other mods isn't optimal... It works okay if you're into Arcanox's mods, but isn't all that great otherwise
Most sharps are now bevels on the body panels Headlights properly work A FB6 (if you spot the new thing you get.. nothing) and 3 rounds of wrecking a start in the name of jbeam research All I’ve got left is start headlight beams, and beta testing
Start Spotlights done! DRLs break properly on the start too And that’s it all done! I’ll have a day or so of beta testing in my server’s mod access, 2.0.0 should release on Saturday if it all goes smoothly.
Theo Wilkinson updated 2022 Hirochi CCF with a new update entry: Huge amounts of redone stuff, and some new stuff on top of that! Read the rest of this update entry...
Now this update’s out I’m happy to announce that there’s been a change to content creation rules on the CCF Look on the main page, 2nd paragraph