1. Stuck or having problems creating your mod?

WIP Beta released HighDef's Chase Scenario Pack 0.8.8

8 New chases! Various chase scenarios similar to the ones provided with the game.

  1. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
    HighDef submitted a new resource:

    HighDef's Chase Scenario pack - Various chase scenarios similar to the ones provided with the game.

    Read more about this resource...
     
  2. Gamer Alex (AlexKVideos1)

    Gamer Alex (AlexKVideos1)
    Expand Collapse

    Joined:
    Oct 30, 2015
    Messages:
    414
    I'm glad that I have influenced people on here, I thought that many wouldn't care for my mods, but to see someone make scenarios of the same style as Locate & Apprehend makes me happy. But you know, you will still have competition :)
     
  3. tamarathomas

    tamarathomas
    Expand Collapse

    Joined:
    Apr 14, 2017
    Messages:
    51
    if you put no damage on all of them its well be really fun
     
  4. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
    HighDef updated HighDef's Chase Scenario pack with a new update entry:

    Second pass. Fixes and changes.

    Read the rest of this update entry...
     
  5. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
  6. davidinark

    davidinark
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    102
    This is a series of..er.. missteps I took while recording the first set (first 6) of the scenarios. Yeah, I'm kind of a doof.
     
  7. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
  8. Dezervon

    Dezervon
    Expand Collapse

    Joined:
    Feb 5, 2014
    Messages:
    27
    The vintage chase is really cool, absolutely enjoy to boat around on gravel! I wonder if it´s possible to set several spawn points on one scenario, ´cause the trails get repetitive after the 70th run though.
     
    • Like Like x 1
  9. CountMarcel

    CountMarcel
    Expand Collapse

    Joined:
    Apr 24, 2016
    Messages:
    24
  10. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    3,339
    Could you create some inverted scenarios? Where the AI chases you instead of you chasing them?
     
  11. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
    Thanks for letting me know I am fixing it now.
    I have experimented with getaways but the AI tends to just drive into building and not follow the road :( One day it should be possible.
    --- Post updated ---
    At the moment the AI tend to take different routes depending on how close to them you are. Other than that, like the ones provided with the game, they do get repetative.
    --- Post updated ---
    Thanks for the coverage David. :)
     
  12. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
  13. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    3,339
    The AI is capable of running in ECUSA. Mostly the outer roads.
     
  14. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
    It was that map I was testing on. At the moment I am flat out working on a story campaign. 29 scenarios long so far. I want to finish the second chapter and polish it before I release it though. Until then I am not really doing any work on the other mods.
     
    • Like Like x 2
  15. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
  16. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
  17. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
    HighDef updated HighDef's Chase Scenario Pack with a new update entry:

    Experimental AI police chase and hopper chase + 3 chases for bob.blunderton's LIDAR Tennessee map.

    Read the rest of this update entry...
     
  18. HighDef

    HighDef
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    617
  19. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    2,308
    Saw 3 of these on Davidinark's channel for youtube (above linked in another post, but was another video), what nice Scenarios you have made for Roane County. Please feel free to make more, now that it received the 0.9 map update that improved FPS by as much as 50% (may vary depending on if and where your system is bottle-necking).
    So yes, entirely, feel free to make as many as you like, Roane County is huge, even if the AI sometimes is Derp-tastic and hence earns the name 'Blunderton' more than myself.

    Most of the map structure won't be changed drastically at this point so it should be solid to build upon with scenarios of all kinds.
     
    • Like Like x 1
  20. DAYTONAAAAA

    DAYTONAAAAA
    Expand Collapse

    Joined:
    Jun 14, 2016
    Messages:
    138
    If you were to add more scenarios to this mod, I suggest using more FWD cars. The AI in this game is not really good with RWD cars, as they don't know how to deal with oversteer that well. FWD cars are more easy to correct, so AI cars are less likely to crash randomly (e.g. over a hill). This is why East Coast Chase 3 is one of the most difficult scenarios to play in the game.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice